Portal Me Away
Rogue-like action meets tower defence! Realizing you're surrounded by enemies, you decide to have a go at summoning a portal to make your escape. The last ingredient: money. The portal needs 100 coins to "allow itself to be summoned", so you better go out and do some killin' before you _Portal Away_!
System Requirements:
- Vulkan 1.2 GPU drivers (make sure they're up to date!)
- .NET 8.0 (Win x64 installer)
Controls:
- WASD to move
- Mouse to look around
- Left click to attack
- I to toggle inventory
- E to interact with doors and portal
- 1 & 2 to switch between selected tower types
- T to place tower at current location
- Alt+F4 to quit game
Tips:
- You have 30 seconds between waves to compose yourself
- Mage towers cost more but do more damage
- Watch out for the bosses every 3 rounds
- Enemies will spread out more with time
- Enemies WILL NOT STOP if you hide in your castle
- You can stand in your unfinished portal to heal
This game was made in the Hazel Game Engine
Assets by Kay Lousberg
SFX by Leohpaz
System Requirements:
- Vulkan 1.2 GPU drivers (make sure they're up to date!)
- .NET 8.0 (Win x64 installer)
Controls:
- WASD to move
- Mouse to look around
- Left click to attack
- I to toggle inventory
- E to interact with doors and portal
- 1 & 2 to switch between selected tower types
- T to place tower at current location
- Alt+F4 to quit game
Tips:
- You have 30 seconds between waves to compose yourself
- Mage towers cost more but do more damage
- Watch out for the bosses every 3 rounds
- Enemies will spread out more with time
- Enemies WILL NOT STOP if you hide in your castle
- You can stand in your unfinished portal to heal
This game was made in the Hazel Game Engine
Assets by Kay Lousberg
SFX by Leohpaz
Genres: action



Comments13
On the outside at least controls improved a little, but all the button related actions were completely lost in the barrage of information. The enemies had a very fast attack that wasn't tied to their attacking animation which made it very hard to get an attack in before they had already done their attack and drained yours. Some SFX on that would've made that much clearer.
With more time and polish this could be an interesting game. There already is a good set of models that really brought the game above a standard jam hack and slash game.
Found it really hard to get past the round after the boss round, enemies would sneak up and start attacking the castle without me realising. Didn't help that I found it really hard to tell where enemies were based on sound direction.
It could've been interesting, but sadly the game seems unfinished.
The camera angle is really awkward, making it difficult to see. The camera often clips through the main building. Allowing the player to rotate it vertically would've helped a lot.
The movement is *really* slippery and in the house there seems to be no friction at all. And after my base got destroyed, I lost the game and died. But could still move around, attack and place towers in this state. There also doesn't seem to be any way to restart the game once you die, so you have to close and re-open the game each time.