Purrfect Portal

Purrfect Portal

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overall: 3.56
fun: 3.31
innovation: 3.52
theme: 3.92
graphics: 3.62
audio: 3.17
humor: 3.61
mood: 3.33

ALL THESE SUMMONS HAVE TO COME FROM SOMEWHERE!


INSTRUCTIONS


Meet demand for summons from Ludum Dare Games
Place buildings carefully to optimise production and prevent bottlenecks
Feed grannies, sheep and lost souls to the portal
Keep your worker cats fed and happy
Did you just let a bug kill your cat?!

CONTROLS



- Click and drag to move characters.
- Move worker cats to buildings to put them to work - or leave them outside of buildings so they can move resources around.
- Click in side menu to pick up and place buildings.

Right/Middle click and drag to pan camera
Arrow keys to pan camera
Scroll to zoom


STORY


The cat home planet of MEOWcury had been at war with the portals for centuries. A CATastrophic war which ultimately resulted in heavy losses on both sides and no ultimate winner.

CAThryn Purrington and Penelope Portal wandered aimlessly for the next few years, lamenting their losses as one of many orphaned children in the galaxy. The probability of two randomly travelling entities meeting in this great expanse is almost impossible. And yet, under an eclipse on the planet Zylor, their paths did cross.

On their travels, both had heard ancient stories of civilizations where cats and portals coexisted before the war. Together, they formed a shared dream of starting a civilization together. They travelled to the distant planet of Zylor entirely populated by cat workers and entrepeneurs to seek advice from the Kitty Council and plead acceptance for Penelope.

Luckily, the Kitty Council were facing a sudden increase in demand of Zylor's products. Zylor's main export is summons that appear in video games from an alternate universe. In the last 72 hours, demand for summons increased by 87% for all of which seemed to be coming from a single website. The Council agreed to outsource Cathryn and Penelope the production for this website where Penelope's portal talents would come in very handy! With the Council's guidance and assistance, the unusual pair set about creating their PURRfectly coexisiting and mutually beneficial community.

DEVELOPMENT


Code by @ciaranw and @joesturge . Graphics by @teto . Music and foley by @naynay116 . Story by @naynay116 and @joesturge .

A team of four again this time but with less of the sensibility we had last time in trying to keep it simple (which we had failed to do). As a result, we ended up with far too much work to do, as usual, but somehow managed to churn out an even bigger game than last time! This did result in less polish than previous games and doesn't quite feel complete with having to cut content and a lot of half done graphics lacking the juice we would have wanted to add. The UI was almost entirely untouched as well, with most of it just slightly tweaked Godot default theme.

The navigation took much longer than aniticipated and, with every new addition, a new issue presented itself! It was definitely worth it in the end though! It does look so very satisfying seeing all the adorable little characters waddling around the screen pathing around! The sheer amount of graphics that were produced as well totalled 235 individual png files which is just wild...

Let's not do that again for at least another 6 months! Time to sleep and recover... (And not think about getting up for work in 4 hours)

Tools


*Engine:* Godot
*Graphics:* Krita
*Music:* Pro Tools

Post release changelog:



THANK YOU FOR PLAYING!!

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