Room to Grow
Sometimes, you just need a little extra courage. A spot of hope. Maybe a spark of inspiration. If you can't find it yourself, a local wizard may be able to help! Help to nurture the human spirit in your clients, and defend their blooming inner strength from incursions of self-doubt until they can conjure a guardian spirit to help them in the future.
(There are currently only 2 missions in the game, but after you finish feel free to explore the map)
Quest 1 - Top of map
Quest 2 - Bottom left of map
Gameplay:
Mouse: Click/Point the spell
Q/E - Change Current Spell (Left/Right)
A - Left
D - Right
W - Up
S - Down
Bug Fixes:
- Fixed collision
- Fixed issues surrounding enemies not spawning on restart
- Fixed end game menu popping up too quickly
- Fixed game freezing on death
(There are currently only 2 missions in the game, but after you finish feel free to explore the map)
Quest 1 - Top of map
Quest 2 - Bottom left of map
Gameplay:
Mouse: Click/Point the spell
Q/E - Change Current Spell (Left/Right)
A - Left
D - Right
W - Up
S - Down
Bug Fixes:
- Fixed collision
- Fixed issues surrounding enemies not spawning on restart
- Fixed end game menu popping up too quickly
- Fixed game freezing on death



Comments15
Like one of the other commenters, I got a little turned around at first and inadvertently did the second quest first, which was a little bit confusing since it teleported me to a different location. I also didn't realize immediately that you don't have to stick to the paths, you can just have a wander if you like, which was a fun discovery!
Thanks for sharing your hard work this weekend
I don't think it's against the rules to fix bugs, I'm curious to see the rest of the game. Congratulations on the submission, guys.
I feel for each "mind" levels there might be a counter of how many more enemies are there still, some of them take their time to get to the flower :D but nice work in any case!
Overall a lovely entry with a nice message and cute pixel art.
I just wish there was more missions haha
Anyway. I checked your page and was drawn in by the game cover ^^ And I *love* the idea of the game. Will be great if you continue developing it!
Right now the map is too huge, and it takes a lot of time to find anything. Especially when I am in someone's mind, it doesn't have to be a minute of walking around looking for that sapling I have to protect. Or someone calls me to the graveyard, and I find them accidentally in a lush green place with zero graves. Keep in mind these are all suggestions for further development of the game, I think for a jam entry the game is great!
I loved the visual style a lot. The main character is adorable, all the sprites are cute, I love the detail of flowers on MC's name box. With time you can make the world more alive, adding landmarks and details. Maybe squeezing the map still, and filling more into blank spaces.
I understand I can only do magic in people's minds, however I figured it out by clicking everything action-related in my mind. Some guidance from the game will be a great addition.
Music is cute.
For some reason when I click Enter, the character flashes, but nothing happens (can't interact with houses or anything)
All that said, again - the idea is absolutely precious, and I would love to see a completed version of this game!