SacriSquare
Estimated time to play: 60 seconds.
Controls: WASD to move, click to press start/retry button.
In a world of limited SQUARES, you’ve got one minute to summon more.
Convert scattering PURPLE SQUARES to devoted GREEN SQUARES who will help you with your conversion. Enter the SUMMONING CIRCLE to convert your crowd into DOUBLE the number of ORANGE SQUARES.
How many GREEN SQUARES can you sacrifice before time runs out?
Find out, in the new game: SacriSquare!
PS. If you just want to make as many SQUARES as possible, you can enter the letter “b” during the game to disable the timer.
Controls: WASD to move, click to press start/retry button.
In a world of limited SQUARES, you’ve got one minute to summon more.
Convert scattering PURPLE SQUARES to devoted GREEN SQUARES who will help you with your conversion. Enter the SUMMONING CIRCLE to convert your crowd into DOUBLE the number of ORANGE SQUARES.
How many GREEN SQUARES can you sacrifice before time runs out?
Find out, in the new game: SacriSquare!
PS. If you just want to make as many SQUARES as possible, you can enter the letter “b” during the game to disable the timer.

Comments17
I found the WASD controls kind of anxiety inducing- I don't know why exactly, but maybe because the targets were so small that you require accuracy while using a control scheme that doesn't allow for refined control of the player movement.
Overall it's a neat concept. I think with a different set of sound clips to ease the anxiety rather than promote it, plus larger colliders and/or a less 8-way (maybe follow-the-mouse?) movement this game would prove really addicting. :D
Maybe you could just halve the timescale to see if that solves the anxiety issue by giving the player more time to make adjustments.
Good job!
I love the indication of the expected playtime!
Great job!
Controls could be a lot better I think, would make a big difference, together with more "enemy" types. Also the background made it very tough to focus.
But the base game idea is fun and has more potential!
It could definitely make for a cool mobile game with more polish, adapted controls, various levels/upgrades, etc.