SacriSquare

by ethorax
co-authored: @mcgiants
Overall★★★★★★★★★★3.60
Fun★★★★★★★★★★3.95
Innovation★★★★★★★★★★3.86
Theme★★★★★★★★★★3.24
Audio★★★★★★★★★★2.81
Humor★★★★★★★★★★2.37
Mood★★★★★★★★★★2.80
Estimated time to play: 60 seconds.

Controls: WASD to move, click to press start/retry button.

In a world of limited SQUARES, you’ve got one minute to summon more.

Convert scattering PURPLE SQUARES to devoted GREEN SQUARES who will help you with your conversion. Enter the SUMMONING CIRCLE to convert your crowd into DOUBLE the number of ORANGE SQUARES.

How many GREEN SQUARES can you sacrifice before time runs out?

Find out, in the new game: SacriSquare!

PS. If you just want to make as many SQUARES as possible, you can enter the letter “b” during the game to disable the timer.
Genres: action
Tools: Godot

Comments17

ecb16 Apr 2024, 01:35
interesting gameplay, would be nice if the squares didn't get stuck on the walls
tunagoo16 Apr 2024, 01:37
Cool game! Spent some time trying to max my score haha
EggTillius16 Apr 2024, 01:42
whilst looking and playing quite simply, its pretty fun! i like the sound effects, and the option to turn off the timer is good
Spexxilove17 Apr 2024, 20:27
weirdly addicting. love the choice between having help catching or summoning more to catch sooner. very nice
Tony Li17 Apr 2024, 20:44
This scratches the same itch as Powerwash Simulator. It's satisfying to "clean up" all the pink squares. The stationary squares feel like they're probably a bug, but I wasn't complaining because it made them easier to collect.
Rick Williams19 Apr 2024, 16:26
This was interesting from a min-max perspective. I like how you have to calculate your returns to try to maximize how many points you can get, and how the potential score delta increases exponentially as the game progresses. It provides for a very compelling and heart-racing endgame.

I found the WASD controls kind of anxiety inducing- I don't know why exactly, but maybe because the targets were so small that you require accuracy while using a control scheme that doesn't allow for refined control of the player movement.

Overall it's a neat concept. I think with a different set of sound clips to ease the anxiety rather than promote it, plus larger colliders and/or a less 8-way (maybe follow-the-mouse?) movement this game would prove really addicting. :D

Maybe you could just halve the timescale to see if that solves the anxiety issue by giving the player more time to make adjustments.

Good job!
Maxthedoom20 Apr 2024, 10:16
Great and satisfying game! My only complaints are that the squares often got stuck on walls, and overall the squares, or maybe the player, felt a bit too small.
DenisMarasan
DenisMarasan20 Apr 2024, 10:42
Though the squares are too small and the game seems unplayable at first, with more squares is't not as bad. The gameplay is interesting, catching those squares using a tail of green squares as a net is satisfying.
Sargonius
Sargonius20 Apr 2024, 12:48
Actually, it's very good and addictive!
I love the indication of the expected playtime!
Great job!
LDJam user 983
LDJam user 98320 Apr 2024, 12:50
Fun little game! I got 52 max, tried a couple different strats (early or late drop off), but also only found out in the end you get only points for "dropping" off. The description speaks about orange squares which I haven't seen.
Controls could be a lot better I think, would make a big difference, together with more "enemy" types. Also the background made it very tough to focus.
But the base game idea is fun and has more potential!
Fractal
Fractal20 Apr 2024, 13:01
Very cool mechanic, best score: 243 so far! The "b" for disabling the timer didn’t seem to work for me though (the timer disappears but I still get a game over screen).
It could definitely make for a cool mobile game with more polish, adapted controls, various levels/upgrades, etc.
Mcgiants20 Apr 2024, 13:28
Does anyone know if you are allowed to edit the description after the deadline? Had a last second scramble when the finished build reverted to earlier colored squares, and when trying to replace ORANGE with PURPLE in the description, we seem to have missed one. (Did make the corrections on Itch.io)
ecenizo
ecenizo20 Apr 2024, 14:59
A great example on how simplicity can make a fun engaging game. Loved it
eonarheim
eonarheim20 Apr 2024, 19:24
I had a lot of fun, snowball mechanics are always fun!
OGma_badparenting10120 Apr 2024, 20:23
That was ok - I'd play it again - I found the background distracting, but I like the simplicity!
JoshAnthony1990
JoshAnthony199023 Apr 2024, 23:52
I found myself enjoying this game more than I'd expected to, for how simple it looked. Having trailing squares be able to capture was a brilliant idea. There's potential in this concept, with more polish.

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