Scrolls of Summoning: Paju's Adventure
Embark on an epic cat-venture filled with summoning scrolls, strange creatures and GODS themselves.
Collect summoning scrolls by fighting creatures and beat the four gods of the realm to win the game.
Hint: There's a library building in-game where you can find some hints on the rules of the card game.
- Space to interact
- Esc to show the list of scrolls
- Number keys 1-3 to select slots on the arena
- Space to end turn
- Cards have two main stats: hitpoints and damage (displayed on the card as "H" and "D")
- There are three "lanes". Cards in play will only attack cards on their lane (the card in front of them)
- If a card has no opponent on their lane, it will target the summoner
- A round is resolved lane-by-lane from left to right. On each lane, cards' elements determines which side attacks first.
- Elements fastest to slowest: fire > ground > water > air
- v3: Paju no longer freezes in awe after successfully defeating a god
- v4: Losing a battle against a god no longer forces you to re-match. You can no longer get out of bounds in the library. Library music now loops instead of abruptly stopping.
#### NOTE: The MacOS build is currently untested, as we don't happen to have a suitable test machine at hand
Collect summoning scrolls by fighting creatures and beat the four gods of the realm to win the game.
Hint: There's a library building in-game where you can find some hints on the rules of the card game.
Controls (Adventure map)
- WASD/Arrow keys to move- Space to interact
- Esc to show the list of scrolls
Controls (Card game)
- Number keys 1-5 to select cards in hand- Number keys 1-3 to select slots on the arena
- Space to end turn
Screenshots
Card game rules
the "I didn't find the library"/"I don't like riddles" -edition:- Cards have two main stats: hitpoints and damage (displayed on the card as "H" and "D")
- There are three "lanes". Cards in play will only attack cards on their lane (the card in front of them)
- If a card has no opponent on their lane, it will target the summoner
- A round is resolved lane-by-lane from left to right. On each lane, cards' elements determines which side attacks first.
- Elements fastest to slowest: fire > ground > water > air
Changelog
- v2: added missing boss dialogue / card decks- v3: Paju no longer freezes in awe after successfully defeating a god
- v4: Losing a battle against a god no longer forces you to re-match. You can no longer get out of bounds in the library. Library music now loops instead of abruptly stopping.
Known issues
- Hover effect for cards in hand is a bit wonkyCredits
#### NOTE: The MacOS build is currently untested, as we don't happen to have a suitable test machine at hand



Comments15
Nevertheless. Cool Entry.
I like whisk-Ink too, though. RIP Grandpa Joe!
This really is a great game. I hope you continue to expand this and mitigate that boss concern. I managed to defeat three of them, but that grass bro was brutal. I found myself playing this longer than expected so you guys did a great job at keeping the player's attention.
After getting the mechanics solid, the game was very fun. Though on my own fault, I forgot how initiative was calculated! Which I shall call this "Kevvy's Folly". It is what attributed to my demise at Grass bro.
I think I'd enjoy it more if there was a deck limit and a way of culling "bad" scrolls as well. Every combat ended when one player ran out of scrolls, so I feel like there could be room for improvement there as well.
My only wish is for combat to be faster. (And maybe for scrolls to have some distinct abilities.)