
Sigil
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Summoning demons seemed easy enough. Just scribble some sigils on the ground and sing the incantations. Except, where do the sigils go...? In Sigil you try to finish 9 summoning circles by solving a sudoku-like puzzle of sigil placements.
In sigil you should follow a couple of rules:
- Red and blue numbers show how many sigils of that color should be in the corresponding row or column.
- The number of orbs floating around a candle indicates how many of the 4 surrounding tiles should contain a sigil.
- Clicking on the red or blue basket lets you place sigils. Left click to place, right click to remove.
- You also have three additional candles. Use them wisely!
- Click on the wizard if you have the solution. You can make 3 mistakes before the game is over.
Good luck!
In sigil you should follow a couple of rules:
- Red and blue numbers show how many sigils of that color should be in the corresponding row or column.
- The number of orbs floating around a candle indicates how many of the 4 surrounding tiles should contain a sigil.
- Clicking on the red or blue basket lets you place sigils. Left click to place, right click to remove.
- You also have three additional candles. Use them wisely!
- Click on the wizard if you have the solution. You can make 3 mistakes before the game is over.
Good luck!