Soul Pact
Welcome to Soul Pact
Just enjoy the very fact your soul has been separated from your body and that the only way you can reunite your soul with your body is to defeat the leader of H E double hockey sticks (Daddy Day Care movie reference). The game, in general, has a very calm atmosphere, making it perfect for a relaxing break from intense games. The devil managed to summon your soul out of your body with his dark powers and made a magic contract. You must retrieve the contract and finish what was left unfinished.
Gameplay
Solve 3 different puzzles, or rather, riddles, and that's it. Can't be easier than that, right? ..right?
Requirements
This game only requires your patience. Every level is solvable, and it requires no expanded knowledge to get all of the riddles right. In case of confusion about the riddle, we recommend the ChatGPT AI model, which can probably break down the riddle and solve it.
Controls:
WASD to move,
C to toggle between your soul and your body,
Alt to enable cursor,
Q to drop,
E to interact,
LMB to interact (level2 optional function).
Credits:
Original Art, animations, and rigs: Klemen Unuk, Luka Šabeder, Luka Krajnčič,
VFX: Vid Ganča, Jan Dajčman,
SFX: Vid Ganča, Jan Dajčman, Marcel Majhenič, Simon Petrovič,
Room design/decoration: Vid Ganča, Jan Dajčman, Marcel Majhenič, Simon Petrovič,
Special thanks to our mentor and professor Aljaž Šešo who taught us how to work properly with Unity. If it weren't for him, we wouldn't even be here.
Story with the devil shapes the Veil’s fabric. Every pact and every revelation carries consequences. Will the wizard sacrifice kneel before the deamon or fight for his own freedom.
You have three puzzles, and you must solve them all in order to reunite the flash and flying mesh (soul).
To clarify
Everything that's in the game we have a license to.
Patch notes for patch 0.1:
Main Menu Stability
Main Menu now functions smoothly without any glitches.
Settings Accessibility actually work,
Access Main Menu Settings fixed
In-game Settings working as intended
Adjust settings within the game without disruption, ensuring uninterrupted gameplay.
Music loops nicely
Enjoy uninterrupted music at Level 1, looping flawlessly throughout gameplay.
Tutorial is visible now
Tutorial functionality restored, providing a comprehensive learning experience.
UV textures repaired
Textures for clues have been fixed, enhancing visual clarity and immersion.
Player Collision Resolved
Player no longer clips through walls, ensuring a smoother gaming experience.
End scene now functions properly, providing a satisfying conclusion to the game.
Book Reading Experience is now working,
Books are now readable.
If you do really find yourself stuck on any of the levels as a last resort here is a step-by-step guide on how to solve all of the puzzles:
Just enjoy the very fact your soul has been separated from your body and that the only way you can reunite your soul with your body is to defeat the leader of H E double hockey sticks (Daddy Day Care movie reference). The game, in general, has a very calm atmosphere, making it perfect for a relaxing break from intense games. The devil managed to summon your soul out of your body with his dark powers and made a magic contract. You must retrieve the contract and finish what was left unfinished.
Gameplay
Solve 3 different puzzles, or rather, riddles, and that's it. Can't be easier than that, right? ..right?
Requirements
This game only requires your patience. Every level is solvable, and it requires no expanded knowledge to get all of the riddles right. In case of confusion about the riddle, we recommend the ChatGPT AI model, which can probably break down the riddle and solve it.
Controls:
WASD to move,
C to toggle between your soul and your body,
Alt to enable cursor,
Q to drop,
E to interact,
LMB to interact (level2 optional function).
Credits:
Original Art, animations, and rigs: Klemen Unuk, Luka Šabeder, Luka Krajnčič,
VFX: Vid Ganča, Jan Dajčman,
SFX: Vid Ganča, Jan Dajčman, Marcel Majhenič, Simon Petrovič,
Room design/decoration: Vid Ganča, Jan Dajčman, Marcel Majhenič, Simon Petrovič,
Special thanks to our mentor and professor Aljaž Šešo who taught us how to work properly with Unity. If it weren't for him, we wouldn't even be here.
Story with the devil shapes the Veil’s fabric. Every pact and every revelation carries consequences. Will the wizard sacrifice kneel before the deamon or fight for his own freedom.
You have three puzzles, and you must solve them all in order to reunite the flash and flying mesh (soul).
To clarify
Everything that's in the game we have a license to.
Patch notes for patch 0.1:
Main Menu Stability
Main Menu now functions smoothly without any glitches.
Settings Accessibility actually work,
Access Main Menu Settings fixed
In-game Settings working as intended
Adjust settings within the game without disruption, ensuring uninterrupted gameplay.
Music loops nicely
Enjoy uninterrupted music at Level 1, looping flawlessly throughout gameplay.
Tutorial is visible now
Tutorial functionality restored, providing a comprehensive learning experience.
UV textures repaired
Textures for clues have been fixed, enhancing visual clarity and immersion.
Player Collision Resolved
Player no longer clips through walls, ensuring a smoother gaming experience.
End scene now functions properly, providing a satisfying conclusion to the game.
Book Reading Experience is now working,
Books are now readable.
If you do really find yourself stuck on any of the levels as a last resort here is a step-by-step guide on how to solve all of the puzzles:
Tools: ChatGPT

Comments61
2 known bugs:
1st: animations of the previously played character still play if C is pressed during movement.
2nd: you can jump off the bridge in 3rd level (somebody deleted collision walls), and are unable to return / restart level.
The main reason why there isn't any UI interact prompt is because then player could figure the puzzle out simply by running around looking for items.
I know it seems hard (especially the "spirits delight" could cause problems to a non-native English speaker, it means alchocol beverage, also there is a separate book that shows what to do with items) but that's really what we've been aiming for since the game itself is short (only 2 puzzle levels). I agree that the book clues need rework / retexture, maybe even include the picture of the item in question.
Also second level is much harder to solve(took about 1 hour and a half to our 3 testers)
Were the puzzles easy to solve the game would last around 10 minutes, that's the reason for the difficulty.
That being said, I encourage everyone who played / tested the game to rate it, so that we get the possibility of getting the final scores at the end of the jam.
I'll definitely return to playing it after work :)
I haven't managed to get through the first room yet (I don't speak English well) but I will definitely try again!
The visual were amazing, although as someone who's native language isn't English, I found the text based riddles very difficult. Still had fun nonetheless, and the atmosphere was amazing!
A small tip: I saw the camera clipping through the walls when I was in like a 45 degree angle into them. I also had that in my game, and it's a super easy fix. Just click on the camera(s) in the editor, and lower the "clipping plane: near" to as little as you can. Don't get me wrong, it doesn't take away anything from the game, but I thought I'd let you know about this very quick 5 second fix.
but pretty nice game.
A clue since it's very unclear in the game. Glad you enjoyed it though!
Music looping and sound effect looping appear to be an issue, as I could hear an obvious stop and startup to the song and the fire crackling sound effect seemed to randomly stop for me.
The visual models, map design, sound effects, and controls are very impressive. I think one thing that could increase the immersion for the controls would be to give the non-soul player movement feel less "glidey", if that makes sense.
Cheers. :)
i did find a couple of bugs. well, a bug and a way to exploit it. the body doesn't seem to have a looking down animation, so his whole body rotates. i figured out if you switch to him while he's looking too far down he'll clip through the floor. i also realized that if you look almost that far down, he'll clip through any walls he happens to be in front of when switching back to him. i was able to clip through the door in the second level to get to the lab before figuring anything else out. but that didn't really help much either.
Really enjoy the art and the music! It is well done!
Very nice chill atmosphere, a bit jarring when the music loops though.
I ended up glitching through the gate somehow when carrying the first item and switching between characters, not sure how I was supposed to get out of there. Also there are four verses but the puzzle was completed with three items so I am even more confused. Nice riddles though.
I gave up on the second level.
Anyway, jam is jam, you just can't polish to a perfection such complex game in mere 72 hours. Nice entry!
- The player movement feels sluggish and floaty, and I sometimes got stuck between objects.
- I can't even call the first level a puzzle. It's just try to grab every item and if it picks up throw it into the fire. I gave up on the second level because I couldn't find any object that I could interact with.
- The graphics may be good in technique but look too plain. Nothing makes them distinct from a typical Unity low poly style, which makes them look boring.
- So is the music. Except for the vocal song that plays in the intro, for the rest of the game, all I can hear are two lines of piano. It sounds half relaxing and half like avant-garde serial music lobotomy. I'm not even sure the melodies were written in any specific scale or if it's atonal. Following the notes of a scale, adding some chords and more instrument lines would definitely help. The music can still be relaxing but more pleasing to the ear. It also cuts off abruptly before restarting the loop.
Otherwise, I think the map design and models look good. Good job and congratulations for making it in time for the Jam!
Overall I think that, while it's not very on theme, it is quite promising and I feel like with a bit of polish and some rebalancing, it could be great in a final project.
Also I am sorry to hear that, try checking in the first room at one of the tables, if you decide to play again! Also I hope that the bottle didn't cause us to lose some points in the ratings :)
If you do decide to play again and get to the second level, I am sorry if you get stuck, I didn't design the riddle there and people say it's much harder. (I only made the whole lvl 1)
Notes for polish:
- control scheme switches between room 1 and 2, 1 being E and 2 being left mouse which confused me at first
- get too close to things and the camera sort of clips through them
- jumping as one character makes the other character flinch
- audio glitch as music loops
- i love puzzles, but i dont like having to resort to spamming, which i had to do in this game because i wasnt sure if i was solving the right way or not.
Seriously loved the visuals tho, that style would look good even in 20 years time.
I liked the graphics. Also the intro music was just delightful!
I wasn't really able to figure out what the game was about. Even if you were nudging me in the twitch chat.
Some veeeery trivial puzzle for the first contact would be great - just to give me a feeling that I know what the game wants me to do.
Thank you for stopping by!
This is basically a complete game. Some more content, polish, and maybe reworking the graphics a bit to get a more unique style/direction and you are very close to a shippable product. Great work guys!