
Soul Purpose
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
**Play on itch.io**
Currently the game is having issues on OSX :( will post if I manage to fix this, if anyone is familiar with exporting web games for mac with Godot 4 I'd love any advice
In this game you play as Infernus Blackwood, a down-on-his-luck summoner. He's addicted to the magical gacha-game that is soul-summoning. During the day, Infernus works a menial job to pay for his ritual supplies. And every night he spends his earnings on ritual candles to summon random souls as many times as he can. His sole purpose is to find the spirit of his departed love.
Perhaps he'll find some unexpected lessons. There are 17 different souls you can collect, and 2 endings in this game.
Some gameplay tips:
- I made the office phase a little fast. When something is relevant to a complaint category, the text is bolded. It's better to be fast than exhaustive-- you can skip the name or checking categories and get partial credit. Gotta keep those calls moving!
- You can skip the summoning animation (button in top right) if it gets tedious
- Some content will trigger after a certain number of days. You should be able to get an ending in 5-10 days.
- Game Engine - Godot
- Sound Effects - SFXR and Recorded in Audacity
- Font - Open Sans (packaged with Godot)
- Art - Drawn in procreate on iPad
Devlog:
- 6pm - There seems to be a crash/memory issue affecting mac users. I have not been able to repro on linux, but I am investigating to see if any build setting can be tweaked to make web more performant.
- 6:30pm - Seems like it does not work on Mac at all currently-- I blame Godot 4 but I'll see if there's any setting that makes it work.
- 6:50pm - Uploaded version with mobile renderer and faster text that should lag less badly on slower machines.
- 2024-04-16 - Minor bugfix addresses off-by-one error in pull logic.
Currently the game is having issues on OSX :( will post if I manage to fix this, if anyone is familiar with exporting web games for mac with Godot 4 I'd love any advice
In this game you play as Infernus Blackwood, a down-on-his-luck summoner. He's addicted to the magical gacha-game that is soul-summoning. During the day, Infernus works a menial job to pay for his ritual supplies. And every night he spends his earnings on ritual candles to summon random souls as many times as he can. His sole purpose is to find the spirit of his departed love.
Perhaps he'll find some unexpected lessons. There are 17 different souls you can collect, and 2 endings in this game.
Some gameplay tips:
- I made the office phase a little fast. When something is relevant to a complaint category, the text is bolded. It's better to be fast than exhaustive-- you can skip the name or checking categories and get partial credit. Gotta keep those calls moving!
- You can skip the summoning animation (button in top right) if it gets tedious
- Some content will trigger after a certain number of days. You should be able to get an ending in 5-10 days.
- Game Engine - Godot
- Sound Effects - SFXR and Recorded in Audacity
- Font - Open Sans (packaged with Godot)
- Art - Drawn in procreate on iPad
Devlog:
- 6pm - There seems to be a crash/memory issue affecting mac users. I have not been able to repro on linux, but I am investigating to see if any build setting can be tweaked to make web more performant.
- 6:30pm - Seems like it does not work on Mac at all currently-- I blame Godot 4 but I'll see if there's any setting that makes it work.
- 6:50pm - Uploaded version with mobile renderer and faster text that should lag less badly on slower machines.
- 2024-04-16 - Minor bugfix addresses off-by-one error in pull logic.