
Spring Must Come
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You are the spring guardian and your mision is to perform a ritual to summon spring that consists in making sure that all the map is as green as Switzerland.
Learn the basics:
Control elementals:
Spring must come...
How To Play:
- WASD or Arrow Keys to move.
- Space to grab and release stuff.
- Mouse to control position of elementals when grabbing a control staff.
- V mute audio.
- U and J to increase or decrease volume.
Tech Used:
- C++
- Raylib
- Emscriptem Compiler (for web build)
- Pinta (linux)
- Audiacity. (Audio modifications)
- sfxr.me (Sounds)
This time I decided to change my tech stack for Ludum Dares to explore other options, so instead of using Unity or Haxe (A very robust option to have something working quick), I decided to explore C++ and Raylib. I was a bit afraid at the beginning as in this context is a bit riskier than other options but in the end I've come with a nice workflow to be able to compile for the web in a WYSIWYG fashion which is nice.
I hope that you enjoy playing my game as much as I've enjoyed making it! Thanks LD community you are the best ;)
Pictures:
Learn the basics:
Control elementals:
Spring must come...
How To Play:
- WASD or Arrow Keys to move.
- Space to grab and release stuff.
- Mouse to control position of elementals when grabbing a control staff.
- V mute audio.
- U and J to increase or decrease volume.
Tech Used:
- C++
- Raylib
- Emscriptem Compiler (for web build)
- Pinta (linux)
- Audiacity. (Audio modifications)
- sfxr.me (Sounds)
This time I decided to change my tech stack for Ludum Dares to explore other options, so instead of using Unity or Haxe (A very robust option to have something working quick), I decided to explore C++ and Raylib. I was a bit afraid at the beginning as in this context is a bit riskier than other options but in the end I've come with a nice workflow to be able to compile for the web in a WYSIWYG fashion which is nice.
I hope that you enjoy playing my game as much as I've enjoyed making it! Thanks LD community you are the best ;)