Ludum Dare #55compo
Spring Must Come
You are the spring guardian and your mision is to perform a ritual to summon spring that consists in making sure that all the map is as green as Switzerland.
Learn the basics:
Control elementals:
Spring must come...
How To Play:
- WASD or Arrow Keys to move.
- Space to grab and release stuff.
- Mouse to control position of elementals when grabbing a control staff.
- V mute audio.
- U and J to increase or decrease volume.
Tech Used:
- C++
- Raylib
- Emscriptem Compiler (for web build)
- Pinta (linux)
- Audiacity. (Audio modifications)
- sfxr.me (Sounds)
This time I decided to change my tech stack for Ludum Dares to explore other options, so instead of using Unity or Haxe (A very robust option to have something working quick), I decided to explore C++ and Raylib. I was a bit afraid at the beginning as in this context is a bit riskier than other options but in the end I've come with a nice workflow to be able to compile for the web in a WYSIWYG fashion which is nice.
I hope that you enjoy playing my game as much as I've enjoyed making it! Thanks LD community you are the best ;)
Pictures:
Learn the basics:
Control elementals:
Spring must come...
How To Play:
- WASD or Arrow Keys to move.
- Space to grab and release stuff.
- Mouse to control position of elementals when grabbing a control staff.
- V mute audio.
- U and J to increase or decrease volume.
Tech Used:
- C++
- Raylib
- Emscriptem Compiler (for web build)
- Pinta (linux)
- Audiacity. (Audio modifications)
- sfxr.me (Sounds)
This time I decided to change my tech stack for Ludum Dares to explore other options, so instead of using Unity or Haxe (A very robust option to have something working quick), I decided to explore C++ and Raylib. I was a bit afraid at the beginning as in this context is a bit riskier than other options but in the end I've come with a nice workflow to be able to compile for the web in a WYSIWYG fashion which is nice.
I hope that you enjoy playing my game as much as I've enjoyed making it! Thanks LD community you are the best ;)



Comments20
It would be really cool to polish this up! Could be a fun puzzle game to release
So yeah super recommended to everyone that might be considering C++ and raylib as their weapon of choice for the next compo :)
Thanks for playing @justaroom I'm glad that you liked it :)
Yeah haha the real game starts there, yeah that was the level that convinced me that the game design was good enough as when I was doing it I was mmmm no-one will enjoy this :)
Good job!
🪬
The core loop felt good on this one and I think you could expand this really easily to more levels. Just add some polish / juice to the game and it would be really good. Nice work!
Other than that the game feels super smooth, pixel art looks nice, and I like the relaxing music a lot.
Kudos to you for doing the compo :v:
level portions added much value to the game. It doesn't seem to affect
strategy much at all, and doesn't add enough difficulty that I was really
thinking about it all that much, especially in the later levels.