Steel Showdown

by nicorm
Overall★★★★★★★★★★3.75
Fun★★★★★★★★★★3.75
Innovation★★★★★★★★★★2.92
Theme★★★★★★★★★★3.17
Graphics★★★★★★★★★★4.35
Audio★★★★★★★★★★3.35
Humor★★★★★★★★★★2.77
Mood★★★★★★★★★★3.30
Game Overview

Steel Showdown is a summoning combat game where you battle to see who is the best robot in the factory!

Controls

Drag and drop the robots and make them fight!

Credits

Game Devs

Mauro Mendoza

Ramiro Guzman

Julian Aguirre

Santiago Barra

Guillermina Manzano

Nicolas Ramos Marin

Game Artists

Paula Teran

Victor Torrez

Tobias Pedrozo

Tomas Spinella

Facundo Fonseca

Francisca Traini

Gaston Perez Camacho

Leandro Josue Riquelme

Dharma Daiana Massenzio

Juancruz Mogliani Frutos

Screenshots

Extras

We are currently students from Image Campus in Argentina, and we took this jam as an opporunity to try and build an awesome game!

Here is the website of our University: imagecampus.edu.ar

#imagecampus

Comments17

SlavTurtle
SlavTurtle15 Apr 2024, 23:20
Wow! Very clearly inspired by Clash Royale, but with its own amazing implementation! Great graphics and gameplay, very fun.
LDJam user 015 Apr 2024, 23:43
5 stars!!
yellow
yellow15 Apr 2024, 23:43
I'm assembling my troops! I can't stop! It's amazing that such a great game has such wonderful graphics. :smile:
LDJam user 016 Apr 2024, 00:07
Ingredientes:

500 g de almidón de mandioca (yuca)
250 g de queso fresco rallado (preferiblemente queso Paraguay o similar)
3 huevos
100 g de manteca o margarina
100 ml de leche
Sal al gusto
Opcional: queso parmesano rallado o semillas de anís para decorar

Instrucciones:

Precalienta el horno a 180°C (350°F).

En un recipiente grande, mezcla el almidón de mandioca y el queso fresco rallado.

En una cacerola pequeña, derrite la manteca o margarina a fuego bajo.

Agrega la leche caliente a la manteca derretida y revuelve hasta que se integren bien.

Vierte esta mezcla sobre el almidón y el queso. Incorpora los huevos y la sal. Mezcla todo muy bien hasta obtener una masa homogénea.

Con las manos limpias, forma bolitas del tamaño de una nuez grande con la masa y colócalas en una bandeja para hornear previamente engrasada o cubierta con papel para hornear. Deja un poco de espacio entre cada bolita, ya que crecerán durante el horneado.

Opcionalmente, puedes espolvorear queso parmesano rallado o semillas de anís sobre las bolitas de masa antes de hornearlas.

Hornea las chipas en el horno precalentado durante aproximadamente 20-25 minutos, o hasta que estén doradas y crujientes por fuera.

Una vez listas, retira las chipas del horno y déjalas enfriar durante unos minutos antes de servirlas.
LDJam user 233659
LDJam user 23365916 Apr 2024, 00:36
It's cool to see so many people come together to make something in 72 hours, especially something with this much character. It feels complete, looks great and runs really well (I played the HTML5 version on itch). A lot of love went into this; fun illustrative art, little references hidden in various screens and really clean character animation. You set out on a mission to make something awesome, and you delivered!
NaPlz98
NaPlz9816 Apr 2024, 02:08
Im really bad at this games, but really fun! Congrats guys
malcontento16 Apr 2024, 13:11
Visual design is so clear that you can play this out of pure intuition. Great job communicating the whole idea without the need of a tutorial.

Very fun game too! = )
whatiswhat17 Apr 2024, 21:44
Great game, hard but fun
LDJam user 017 Apr 2024, 23:12
my art, my concepts I feel robbed. pls refrain from using my concepts without asking even if it is for a jam ever again. (Art director straight up admited that they did)... keeping myself anonymous to avoid further conflict, the creators know who i am.
DeerofBlue
DeerofBlue18 Apr 2024, 14:37
Nice graphic! The visual design is so chill and cool and they added a lot to the vibes! The gameplay can be more innovative because right now it's just kinda feels like Clash Royals. The game is also fun! It's just fun to play. I like the 3D presentation of it!
skitefall18 Apr 2024, 14:37
Looks like a side way clash royale. I think it needs a bit balancing as you can just spam the big bot and the shooter one and that's it.
Re-Markable
Re-Markable18 Apr 2024, 14:51
Holy moly, I dont think Ive ever seen such a big team working on 1 entry to the Ludum Dare gamejam! Awesome that you guys all managed to keep a consistent style for the game. I'm a bit confused by the numbers, what is the currency for buying units and how do I get it?

Awesome game though, great work!
Deive_Ex
Deive_Ex19 Apr 2024, 03:31
The models and gameplay are pretty solid, I just felt the game is a bit lacking in the sound department, but aside from that, good job!
LDJam user 376320
LDJam user 37632019 Apr 2024, 14:58
Nice work folks, congrats on your game! The arts are beautiful and the lightning of the room is very well set. The gameplay reminds me of some old flash tower defense games I used to play, great times!
To contribute with some feedbacks: At first I thought the units in the right side were somehow related to my enemy and not things I could summon - likely because the units were being separated by the pause/sound menu and its position matched exactly the enemy's field. The energy bar could show the current number, or at least the max capacity so I have an idea of how costly a certain unit will be.
Dissonance Generator
Dissonance Generator19 Apr 2024, 19:24
This is fun, and it looks great for a jam game!

I wish there was a bit more variety to the gameplay, or maybe more than one level. You guys ought to try and bring an audio/music person into your team for your next jam; more varied sfx and some music can really change the mood of a game.
CamD6720 Apr 2024, 02:34
That was a great submission! It felt fun to play! I thought the tank + tons of ranged units felt a bit too overpowered, but it was fun to do stuff like drop in a tiny unit right as a bomb unit was about to attack a tower.

The art looked super good too!

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