Summon Me
Warning: We didn't have time to balance the game. Play at your own risk. (Honestly it's hilarious check it out)
A quick explanation of the game mechanics because the tutorial isn't clear:
- You have five days to accumulate as much magic as you can (magic is your score)
- You need to have cultists assigned to the ritual in order to keep your magic stable (1 cultist for 100 magic)
- You need money to keep your cultists (and prisoners, but those don't matter) alive.
- You will loose loyalty if you have less magic than the highest amount you ever had.
- Gill Bates is a lie, do not fall for his tricks.
Developer High score (without eating the ghost (don't ask questions)): 10602
With ghost: 286850 (again, don't ask)
v1.1 has a couple of bugfixes
- displays the right text when events conclude
- the Targaret Matcher event no longer crashes the game
- The game window is sometimes too large for the screen and cannot be resized
- The event window is sometimes too small for the event text
- The music glitches once the game ends and won't stop
- The wrong portrait sometimes shows up in events
- "player_name" is not being replaced with the actual player name in event text
- The ritual is displayed at the wrong magic threshold
- There is still one placeholder event floating around
- Gill bates gives you so much money that your counter overflows into negative values and thus stops you from ever spending money again. (Canonical explanation is inflation) (We might keep this one because it's just too funny)
We are working on fixing these asap, don't hesitate to point out other ones in the comments
Under the name "Empty Heads":
- Alexandre Ouellet -- aouellet97
- William Millette -- wmillett
- Léopold Couturier -- lcouturi
- Félix Barrette -- ShroomySquid
A quick explanation of the game mechanics because the tutorial isn't clear:
- You have five days to accumulate as much magic as you can (magic is your score)
- You need to have cultists assigned to the ritual in order to keep your magic stable (1 cultist for 100 magic)
- You need money to keep your cultists (and prisoners, but those don't matter) alive.
- You will loose loyalty if you have less magic than the highest amount you ever had.
- Gill Bates is a lie, do not fall for his tricks.
Developer High score (without eating the ghost (don't ask questions)): 10602
With ghost: 286850 (again, don't ask)
v1.1 has a couple of bugfixes
- displays the right text when events conclude
- the Targaret Matcher event no longer crashes the game
Known bugs / missing features
- The game window is sometimes too large for the screen and cannot be resized
- The event window is sometimes too small for the event text
- The music glitches once the game ends and won't stop
- The wrong portrait sometimes shows up in events
- "player_name" is not being replaced with the actual player name in event text
- The ritual is displayed at the wrong magic threshold
- There is still one placeholder event floating around
- Gill bates gives you so much money that your counter overflows into negative values and thus stops you from ever spending money again. (Canonical explanation is inflation) (We might keep this one because it's just too funny)
We are working on fixing these asap, don't hesitate to point out other ones in the comments
Authors
Under the name "Empty Heads":
Programming
- Gabriel Crépin -- Tanker50207- Alexandre Ouellet -- aouellet97
- William Millette -- wmillett
- Léopold Couturier -- lcouturi
- Félix Barrette -- ShroomySquid
Comments17
This game seems to have a very complex system. It must took a lot of effort to design and implement such a game so good work on that! The concept is fun and the art contributes to the vibe well. Some UIs can be confusing though. I encountered a major bug so I didn't get to finish a run, wondering what the ending scene would look like ^^
Major bug report: Didn't finish a run since on Wednesday after one of the event the window was frozen and I cannot do anything about it.
We do have quite a few bugs, since in fact we didnt manage to playtest before the upload haha.
I managed to beat the game, but only because eating a ghost accidentally gave me 3000 cultists instead of Magic XD
In any case, we will be patching bugs out tommorow.
Currently none of us have managed to even get to the first transformation without the use of bugs, so we might be looking to adjust the difficulty.
Thank you for trying out our game and for your feedback!
tomorrow.
Your feedback is very appreciated!
The concept is something I can grasp but as mentioned the balance and state of completion mean that it's a bit difficult to keep up with some events and such.
However the appeal of this sort of insanity is pretty fun.
Oh also the volume sliders in the menu seem to work on an exponential or log scale rather than linear, (there's a big drop in levels after a slider is brought to around 60%).
Obviously there are some mechanics going on behind the screen, but there isn't much to tell me if my decisions were right or wrong! It didn't seem like anything I did made a stable system, so I couldn't really learn from there. When the game starts and money is already ticking down, it's a little stressful.
If you slow down the system and allow the player time to learn, that itself can be a good tutorial. Maybe slowly introduce the other types of allocations (recruitment and AOW) once I understand how to make a stable system. And if you can somehow communicate what impact each piece of the puzzle is having on money, magic, and loyalty (explain the calculations), that could go a ways toward demystifying the mechanics you worked so hard on!
The art and the music were fun, though! I liked the instrument voices for the cultists :)
The game is funny to play, the options sometimes really confuse me tho.