Summoner's Recipe Book
Learn how to summon, with the Summoner's Recipe Book!

What you will learn
Summoning, what might seem an obscure art for a few chosen ones, is, in reality, something you can learn too. Use the Summoner's Recipe Book and discover the secrets for becoming master of all sorts of bizarre creatures. It just takes a few ingredients, a bit of patience, and an attentive eye to recognize the recipe patterns.Creatures will help you by giving you more ingredients, but they need to be fed, so you might need to sacrifice some of them in order to satisfy their hunger!
Try to discover all the recipes in the book!
How to summon creatures
Just click on the ingredients you want to use: they will automatically appear on the altar. When you're ready, click "Summon". You will immediately receive a new creature and will be able to decide whether to keep it, or perform a sacrifice
The recipe book
Use the recipe book to collect new recipes and figure out how to come up with new creatures. Watch out, many recipes require only 1 or 2 ingredients, so you should put on the altar exactly what is requested - the gods are really picky!
Pro-Tip
Use the lens icon to have a hint of what ingredients are needed for the recipe.

The Creatures
Creatures provide you with new ingredients each time you summon a new one. In order to make the creature produce, you have to add it to your team, and wait for the next summoning.
Each time you summon, creatures get hungry. If they starve, they'll leave you!
So, how do you feed them? Well... the only method that seems to work is to feed them with the meat of other creatures... When you summon a new creature, you can perform a sacrifice to feed your team.

Pro-Tip
A creature in your team cannot be sacrificed, but only released - this way, you won't get any food for the team.

Comments23
I didn't manage to get too far but I enjoyed it anyway.
Great work guys!
Would this be considered beating it?
It was pretty darn interesting to try find them all. Basically pretty much seeing the unknown recipes when getting a "hint" felt a bit cheap and cheaty. But without it was just too random and tedious. Maybe the hints should cost something and could then reveal the ingredients one by one to make it bit of a less "here is the answer". Or could give more general hints like how many ingredients, maybe the character pic as a hint to get ideas like "made of opals so it must be one of the ingredients needed" or even a more lore(ish) description of the creature in question to get more vague hints that way.
Like for the first half of my play through I was really confused on how to get materials because I thought you'd get them on creature sacrifice, not by just having them in your party. But then it clicked and the rest became a breeze.
One big quality of life thing (that would have made my resource generation issue easier too) would be to allow checking your party of creatures that which resources they generate. You only saw it once and then either had to remember them all.
Kinda funny that one of the hardest to get materials is the one you start with. And if you're an idiot like me and waste them all before understanding any of the mechanics really, you can get yourself in some big trouble later on.
Awesome art! And so much of it too for some cool creatures that you basically only see once for a split second and then never again. Music fit the mood well too.
Could have wrapped this thing in a mask component so that it doesn't overflow when scrolling.
Awesome job! 👍
I unlocked all the creatures but still couldn't figure out the resource allocation algorithm - who produces how much. The game is addictive, it's a shame there wasn't a final dialogue with Mr. Bird =)
I also used the magnifying glass feature on the recipes. Maybe I could have done without it, but I gave in pretty quickly.
Super cool game!
However, your choice to make creatures with diminishing hitpoints is honestly frustrating beyond measure. The long summoning animation started to irritate because I constantly have to summon excess of creatures to feed the others. So this choice I didn't like, but otherwise the game is really cool.
Like others have mentioned, I struggled to understand what the information related to creatures meant, and how the resource generation worked. I did rituals randomly, testing the new resources I acquired, but without much idea of how to progress logically...
But this game is one of the best entries I've seen in the jam so far, so once again congratulations to the entire team !
The mechanics remind me of those alchemy games where you have to find the combinations between the various elements, i liked it. Congrats :)
At first play-through, I think I rapidly and accidentally got soft-locked out of any progression. I soon found myself only with fins and claws and no matter what I did in combinations or numbers I only got the claw-producing and fin producing animals.
Second I got much further and could probably have completed the game. But I must admit I kind of ran out of steam after a while. It might just be that the genre doesn't get me very engaged. But having to re-summon creatures and farm up coins to get the next thing and such. There wasn't really a risk reward. And the split between managing your herd and exploring possibilities kind of went in opposing directions.
The game loop could perhaps also been a bit sped up with simply summoning when you click to do so and not require another confirm on the summoning scene. I'm also wondering if the management after each summon could be a bit more streamlined or more involved.
But all in all a very good jam entry, and as I started out, the graphics is really great!