Gameplay is simple. Use mana to queue up summons to perform. With summons queued, send them forth with the "Send Wave" button. Choose wisely to counter the enemy's summons and prove once and for all that nobody does summoning quite like you do.
Extra Information
Earth Elemental
* attack type: single target * attack speed: 0.333 attacks per second * movement speed: 1 * attack range: 50 * health: 100 * attack damage: 8
Fire Elemental
* attack type: AOE frontal cone * attack speed: 0.5 attacks per second * movement speed: 2 * attack range: 200 * health: 65 * attack damage: 6
Wind Elemental
* attack type: AOE radius around elemental * attack speed: 0.333 attacks per second * movement speed: 3 * attack range: 100 * health: 80 * attack damage: 10
Dev rant: I decided to learn Godot while entering this game in the compo category. Long story short, there's a billion things I would have done with more time(such as adding sound). But it is what it is. Just happy I got out anything at all considering the circumstances.
@myse Good idea about the stats. I just added them to the entry page at least. As for the difficulty. It's kind of random. Sometimes it's much harder than others.
@inkweeper Getting the movement working in a way I was happy with was a bit of a struggle. They just love bunching up and blocking each other's way too much. I eventually had to add the functionality of pushing obstructing mobs out of the way to help remedy it.
Thank you both for playing and commenting. I'll be sure to check out your entries as well.
Great game for a first time on GODOT, the itchio version is a bit buggy (wait to big for the screen) Btu the concept is cool and the result is pleasing especially for a single person on a new engine.
Not a bad game, I see potential here, but the fact that I can't differentiate my units from the enemy's makes everything very confusing. I haven't been able to beat the waves, and I don't know if there's any way to do it. When I clicked "surrender" the game froze.
Comments8
@inkweeper Getting the movement working in a way I was happy with was a bit of a struggle. They just love bunching up and blocking each other's way too much. I eventually had to add the functionality of pushing obstructing mobs out of the way to help remedy it.
Thank you both for playing and commenting. I'll be sure to check out your entries as well.
Btu the concept is cool and the result is pleasing especially for a single person on a new engine.