Summoner's Tower

co-authored: @newo42
Overall★★★★★★★★★★3.18
Fun★★★★★★★★★★2.96
Innovation★★★★★★★★★★3.24
Theme★★★★★★★★★★2.68
Graphics★★★★★★★★★★2.68
Mood★★★★★★★★★★2.50

Overview

Summoner's Tower is an addictive push-your-luck block stacking game. The higher your tower, the more points you earn - but be wary - every block comes from somewhere!

When you stack a block you summon it from somewhere else in your pile of blocks - this could be anywhere, including the base of your tower.

Good luck!

*(The game may take a few minutes to load - please be patient!)*

Controls

Using the mouse, left click to summon your next block. Right click to change block types.

Use the arrow keys or WASD to rotate the block. Space also changes block types.

Click and drag to move the camera.

System Requirements


Tested on Chrome 123 with a decent gaming card (also okay on a GTX1650 or better).

Things that didn't quite make it...


Well, it's a game jam. After bouncing between several frameworks, it seemed hard to find one that worked both on the web and off - mostly because we wanted decent physics with concave objects! The bevy framework's UI tools are still early in development and our menu's aren't quite where we'd like them. We had to cheat with 2d particle effects to get it running on the web. And the physics engine doesn't seem as stable as we had hoped - but we keep tweaking things! Maybe a future release will even have soft bodies...

Credits


The programming, art, models and levels are ours. Built using rust, bevy and rapier3d on Debian Linux. The music is by Eric Matyas at www.soundimage.org (we've opted out of Audio). Credits also available in game.

Comments3

LDJam user 379026
LDJam user 37902618 Apr 2024, 00:38
I like the concept, I'm struggling to connect it with Summoning as a theme tho. I also would love to have an option to place the blocks down without clicking on an existing surface as I struggled to place blocks in optimal ways.
LDJam user 382819
LDJam user 38281918 Apr 2024, 07:27
Your game truly boasts a solid foundational design and a robust logical framework. Taking on a game that requires meticulous adjustment of physical properties and logic in a Game Jam like this shows a level of courage that's hard to match. Moreover, your game design infuses the entire construction process with fun and strategic elements—not a strategy imposed by forcing player choices, but one that naturally arises as players make decisions based on the given situation. This indicates that your design skills are truly formidable. Games like yours deserve more attention and playtime; you've earned it. I dare say that this game may seem ordinary at first glance, but it possesses astonishing power. You are true players and masters, and I salute you with love.

=============================================

If you have the time and energy, would you mind taking a look at my friends' games (not mine)? They've helped me a lot in the past, and I'd like to return the favor. Here's the link:https://ldj.am/$385805
LDJam user 33967321 Apr 2024, 11:54
Translation: This is a puzzle game. In order to build the tower as high as possible, the placement of materials will require strategic planning; Expanding the core gameplay of building blocks to the theme of this game is very imaginative; For game balance, I hope there can be more adjustments, such as target scores, scoreboards, etc; Overall, it is very excellent and enjoyable.
Found a bug?
Tell us on Discord