SummonInc

by akarinn
Overall★★★★★★★★★★3.25
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★2.50
Theme★★★★★★★★★★4.00
Graphics★★★★★★★★★★4.25
Audio★★★★★★★★★★3.50
Humor★★★★★★★★★★3.00
Mood★★★★★★★★★★3.00
image.png

Welcome into Summon Inc !

You play as a Manager in the Summons World and you are engaged by a powerful summoner.
He needs you to pick the right summon for him whenever he need it.

Read the attributes of the enemies, read the passport of your available summons and chose wisely the best summon to invoke!

Passport.png

How to play :

Left Mouse Button : Check Passports by clicking on a card or an enemy.
Right Mouse Button : Stay pressed to drag a card and release on the teleport circle (or the Vortex whenever you need to discard) to summon the card.

Try to keep your Summoner alive as much as you can, good luck to you all !

Game.png

Credits :

- Programmer Ⓜ
Killian Ferreira, Alexis Martin, Tsitionis Yoann, Louis Peyrat, Baptiste Simon, Baptiste Vu Liem

- Art Ⓜ
Julia Feng, Helen Feng

- Music & Sound Design Ⓜ
Renaud Gaillardon, Fleur Breussin

Don't hesitate to give feedback, we are only first year students willing to learn.

Thanks for taking the time to try our game.

Comments3

LDJam user 37718516 Apr 2024, 08:36
Really cool concept and the art's great, but the actual mechanics were pretty confusing, I couldn't really figure out what I was meant to be doing
Just_A_Cat16 Apr 2024, 08:36
Really cool concept and the art's great, but the actual mechanics were pretty confusing, I couldn't really figure out what I was meant to be doing
DanoKa
DanoKa16 Apr 2024, 09:02
im glad you enjoyed the concept and the art, we took inspiration from the game "Paper, Please" to make the combat system where you have good and bad cards depending on the attributes and descriptions of your enemies and all the the gameplay really just is picking the right card at the right moment sometimes you dont have good attack cards so you need to play something with a good defense to try and get better cards after ,However its understandable our goal was to make the game kind of blurry(attributes not being clear and enemies stats not shown only their description) so you can grasp and master it after playing it a few games ,anyway thank you a lot for testing and giving us feedback, much love from the team

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