Summoning Riffs: A Metal Odyssey

Summoning Riffs: A Metal Odyssey

This game is from ldjam.com, which is currently unavailable.
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overall: 3.11
fun: 3.33
innovation: 2.39
theme: 2.22
graphics: 3.06
audio: 3.40
humor: 2.10
mood: 2.88
Hi! This is my second Game Jam ever.
I’d love to hear what I did well and where I messed up, so please give me some constructive feedback if you can.

#### Face as many metal music haters as you can, summon the great <*insert legendary guitar hero from the past*> to help them appreciate the beauty of a guitar solo! 🎸 To summon him or her, you'll need to perform legendary riffs and solos. 🎶

#### Break a leg!

Game Controls

🎮 Gamepad (Recommended)

- X: Melee Attack
- Y: Shoot (Hold for a legendary riff, when unlocked)
- B: Dodge
- RT: Run
- RT: Shield (when unlocked, it can breaks)
- RB: Summon (then press Y many, many times) — you've got to pull off a legendary solo!

⌨️🖱️ Keyboard and mouse (a little bit awkward, sorry)


- WASD: Move
- Right Click: Melee Attack
- Left Click: Shoot
- Alt: Dodge
- Shift: Run
- Ctrl: Shield
- E: Summon (then press Left Click many, many times)

💡 Recommendation

- Use a controller for the best experience.
- Try to get past the sixth wave to unlock all abilities.

✂️ Credits

- 🎵 Music
- Daniele Gottardo - Paranoid Android (Radiohead)
- Charlie Parra del Riego
- DragonForce - Through the Fire and Flames
- 🔊 SFX
The sound special effects were assembled using pieces from other covers and mixed together using Reaper and Audacity.

- 🎨 2D Art
Sprites were taken from free assets in the Unity Asset Store and others were generated with Stable Diffusion and DALL·E 3 from hand-drawn sketches.

- 💥 VFX
The thing I'm most proud of is the particle effects, along with the movement system. Ever since I was a child, I dreamed of emulating the soul animations from God of War, and I've finally done it!

*Thank you for playing my game.*

*Original entry here, the “fixed” one on itch.io.*
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