Summoning Tower

Summoning Tower

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.35
fun: 3.35
innovation: 2.96
theme: 3.02
graphics: 3.19
audio: 3.27
humor: 2.52
mood: 3.00
Hello! This is actually our first game jam ever, and we're excited with what we did manage to whip up!

I promise I will get the web version working soon :cry:

Controls:

- WASD to move
- LMB to attack
- Hold CTRL to open "Summon" menu
- Once summon menu is open, enter arrow key combinations (with WASD) to summon a tower (only if you have the souls to pay, naturally)
- Press TAB to optionally skip wave delay (when prompted)
- ESC to pause game

Check out the additional download "SummoningTowerDay1Patch.zip"

(or grab the original "LD55.zip", both contain only a build for windows)

Fixes:

- Moved environmental assets off of path in level 2
- Fixed player sliding on victory screen
- Can no longer win after already losing
- Fixed summon arrows being pressed while menu was closed

Rebalancing:

- You now start each level with some souls
- Reduced soul drop chance on small enemies (100% to 75%)
- Increased range of fireball tower by ~20%
- Reduced difficulty of level 4 - wave 4
- Boss rebalanced (slightly slower + deflected fireball damage increase)
- Lose the game if boss gets through

Improvements:

- Made souls have a lifespan and fade before disappearing
- Particle trail added to projectiles

Credits:

- Programming - ninjabattler + Julian
- Art - ninjabattler + Julian
- The rock sprite - https://www.instagram.com/yeouseong_/
- Music - https://soundcloud.com/yeouseong
Found a bug?
Tell us on Discord