
Summoning Tower
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Hello! This is actually our first game jam ever, and we're excited with what we did manage to whip up!
I promise I will get the web version working soon :cry:
- LMB to attack
- Hold CTRL to open "Summon" menu
- Once summon menu is open, enter arrow key combinations (with WASD) to summon a tower (only if you have the souls to pay, naturally)
- Press TAB to optionally skip wave delay (when prompted)
- ESC to pause game
- Fixed player sliding on victory screen
- Can no longer win after already losing
- Fixed summon arrows being pressed while menu was closed
- Reduced soul drop chance on small enemies (100% to 75%)
- Increased range of fireball tower by ~20%
- Reduced difficulty of level 4 - wave 4
- Boss rebalanced (slightly slower + deflected fireball damage increase)
- Lose the game if boss gets through
- Particle trail added to projectiles
- Art - ninjabattler + Julian
- The rock sprite - https://www.instagram.com/yeouseong_/
- Music - https://soundcloud.com/yeouseong
I promise I will get the web version working soon :cry:
Controls:
- WASD to move- LMB to attack
- Hold CTRL to open "Summon" menu
- Once summon menu is open, enter arrow key combinations (with WASD) to summon a tower (only if you have the souls to pay, naturally)
- Press TAB to optionally skip wave delay (when prompted)
- ESC to pause game
Check out the additional download "SummoningTowerDay1Patch.zip"
(or grab the original "LD55.zip", both contain only a build for windows)Fixes:
- Moved environmental assets off of path in level 2- Fixed player sliding on victory screen
- Can no longer win after already losing
- Fixed summon arrows being pressed while menu was closed
Rebalancing:
- You now start each level with some souls- Reduced soul drop chance on small enemies (100% to 75%)
- Increased range of fireball tower by ~20%
- Reduced difficulty of level 4 - wave 4
- Boss rebalanced (slightly slower + deflected fireball damage increase)
- Lose the game if boss gets through
Improvements:
- Made souls have a lifespan and fade before disappearing- Particle trail added to projectiles
Credits:
- Programming - ninjabattler + Julian- Art - ninjabattler + Julian
- The rock sprite - https://www.instagram.com/yeouseong_/
- Music - https://soundcloud.com/yeouseong