Battle your way through an unending stream of rooms as you attempt to escape the Temple of Jamir'okai. Use your new-found summoning skills to defeat the karmic demons who are drawn to your insatiable greed. Can you survive? Or have the consequences of your actions caught up with you?
I'm not sure what the icons above the enemies mean, in the tutorial it says strengths - but I don't know what their weaknesses would be related to that. So difficulty I'm struggling with a lot can't get very far, but I love the style and the hand sticking out the door is great!
I really like this idea, but I was confused about how to choose which materials to combat the enemy's strengths. This led me to choosing random materials. Other than that, the game was great!
Really cool game, I don't really know what I'm doing right or wrong but the woohoo really sold me the whole game on this one. Very fun to terminate some enemies and not too frustrating to lose. Cool!
I love the Sound Design, the Transistion is sick and overall good Theme Idea. i was completly choosing random materials to summon, but the key is to keep some materials for stronger enimies. Very Cool Submission!
I enjoyed the huge arm more than I should have. XD I would love to have a deeper explanation of the mechanics and how the resource management works. The music and sound is excellent and really adds to the experience. :) Nice work.
The fighting mechanics are interesting! It was a bit unclear, how e.g. to counter enemies with the "luck" attribute. Sometimes I thought the best combination was pretty straight forward but then I my minion was completely obliterated :D.
I caught onto it as I went - it's a fun concept. I do wonder about luck - it seems like crit hits happen but don't seem like they're useful on their own too much (in the time I've played). Perhaps pairing it with other elements could yield more synergy? Either way, congrats!
I really like the art, and agree with the earlier comments that while enemy strengths were well communicated, it wasn't very easy to determine their weaknesses - I think knowing more about the combat system/different stats would have helped. Overall pretty fun, I liked playing around with different builds, and finding what stat did what in the combat
While (as other people said) I didn't completely understood the symbols above the enemies the player part was well communicated. Plus combining different elements is always fun and was very visually pleasing. I also liked the series of encounters mechanics (always prefer it to exploring empty map until you find the rooms where you can do combat). Very nice game (would have been even better with better explanation of the enemy's symbols). Considering you can easily add that info on the game page (here and itchio) I think you should do that asap.
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I also liked the series of encounters mechanics (always prefer it to exploring empty map until you find the rooms where you can do combat).
Very nice game (would have been even better with better explanation of the enemy's symbols).
Considering you can easily add that info on the game page (here and itchio) I think you should do that asap.