Summon's Wrong

co-authored: @farmerhoggit, @zindarm
Overall★★★★★★★★★★3.81
Fun★★★★★★★★★★3.62
Innovation★★★★★★★★★★3.86
Theme★★★★★★★★★★4.59
Graphics★★★★★★★★★★3.90
Audio★★★★★★★★★★4.09
Humor★★★★★★★★★★3.88
Mood★★★★★★★★★★3.93
PLAYABLE ON ITCH.IO

CANST THOU AFFORD THE PRICE OF HUBRIS

Battle your way through an unending stream of rooms as you attempt to escape the Temple of Jamir'okai. Use your new-found summoning skills to defeat the karmic demons who are drawn to your insatiable greed. Can you survive? Or have the consequences of your actions caught up with you?
Genres: strategy
Tools: Godot

Comments18

TheNakedMartian16 Apr 2024, 01:02
I'm not sure what the icons above the enemies mean, in the tutorial it says strengths - but I don't know what their weaknesses would be related to that. So difficulty I'm struggling with a lot can't get very far, but I love the style and the hand sticking out the door is great!
Monogatari
Monogatari16 Apr 2024, 01:07
That game is efficient and nicely done, well done !
mollusk
mollusk16 Apr 2024, 01:10
Nice sound design and gameplay flow. I had some issues with the mouse pointer and the in-game hand getting out of sync.
Alex410116 Apr 2024, 01:11
I really like this idea, but I was confused about how to choose which materials to combat the enemy's strengths. This led me to choosing random materials. Other than that, the game was great!
ObaniGarage16 Apr 2024, 01:17
Really cool game, I don't really know what I'm doing right or wrong but the woohoo really sold me the whole game on this one. Very fun to terminate some enemies and not too frustrating to lose. Cool!
tutudisc16 Apr 2024, 08:34
I love the Sound Design, the Transistion is sick and overall good Theme Idea. i was completly choosing random materials to summon, but the key is to keep some materials for stronger enimies. Very Cool Submission!
TonyGlaze16 Apr 2024, 12:42
Really cool theme I love the loooooong hand
Skoufakis
Skoufakis16 Apr 2024, 16:27
Nice little game. :) The Gimmick with the hand is great :D but like others i was a bit confused what to do with the different elements.
beauchama17 Apr 2024, 22:10
Really nice game and fit the theme! Love the challenge :D
psuchan18 Apr 2024, 21:11
Game is nicely made. It has specific aesthetics, but it fit nicely. I like that you made web browser player.
Trevor Lentz19 Apr 2024, 02:05
I enjoyed the huge arm more than I should have. XD I would love to have a deeper explanation of the mechanics and how the resource management works. The music and sound is excellent and really adds to the experience. :) Nice work.
Vladimir ins
Vladimir ins20 Apr 2024, 09:32
I really liked mechanics . Graphics and sounds were great . Idea is unique. 5 out of 5 ))
LDJam user 375382
LDJam user 37538220 Apr 2024, 10:38
The fighting mechanics are interesting! It was a bit unclear, how e.g. to counter enemies with the "luck" attribute. Sometimes I thought the best combination was pretty straight forward but then I my minion was completely obliterated :D.
brainles etertainment
brainles etertainment20 Apr 2024, 11:06
Game rules are not obvious (at least for me), but it was fun to play :)
Jamie Whitmarsh20 Apr 2024, 22:07
I caught onto it as I went - it's a fun concept. I do wonder about luck - it seems like crit hits happen but don't seem like they're useful on their own too much (in the time I've played). Perhaps pairing it with other elements could yield more synergy? Either way, congrats!
Adam Gallina
Adam Gallina21 Apr 2024, 01:40
I really like the art, and agree with the earlier comments that while enemy strengths were well communicated, it wasn't very easy to determine their weaknesses - I think knowing more about the combat system/different stats would have helped. Overall pretty fun, I liked playing around with different builds, and finding what stat did what in the combat
negator2vc22 Apr 2024, 18:50
While (as other people said) I didn't completely understood the symbols above the enemies the player part was well communicated. Plus combining different elements is always fun and was very visually pleasing.
I also liked the series of encounters mechanics (always prefer it to exploring empty map until you find the rooms where you can do combat).
Very nice game (would have been even better with better explanation of the enemy's symbols).
Considering you can easily add that info on the game page (here and itchio) I think you should do that asap.
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