Swordmancer

Overall★★★★★★★★★★3.24
Fun★★★★★★★★★★3.16
Innovation★★★★★★★★★★3.45
Theme★★★★★★★★★★4.13
Graphics★★★★★★★★★★3.21
Mood★★★★★★★★★★2.95
Just play it and you will find out :)

Note: i dont have much time to implent SFX :sob:

Comments15

DavidTrac16 Apr 2024, 11:25
Great idea, fun to start. Hoped there were more than just slaying the monsters
Idontgetit1
Idontgetit116 Apr 2024, 11:40
Fun game. I like the idea of trying out different recipes to progress further into the game.
Saryah
Saryah17 Apr 2024, 11:15
Love the graphics excellent in game tutorial. Well executed idea fort the summoning.
LDJam user 018 Apr 2024, 02:15
nice
jordantanner
jordantanner19 Apr 2024, 03:48
Interesting concept using different combinations of ingredients in the portal to see what you will get. It was a little confusing at first knowing what to do. The tutorial text helps, but it's really big and really spread out, so maybe making it smaller and more condensed would make it easier to read all of it. This is a good idea to expand upon! Nice job
RACTS Studioauthor19 Apr 2024, 06:01
@jordantanner Hi! Thank you For Playing this game, I'll Write it on my note. But, did you play the updated version? if you did, then i'm sorry i'm completely forgot to set everything back the way its supposed to be. i'm sure u must be spawned around the summoning mark when u start the game. its not supposed to be like that but instead ur supposed to spawned far from the summoning mark as the Tutorial Progress. its was late in the night i'm very tired and completely unaware of this, and for that im sorry and Thank you!
Thomas Gelman
Thomas Gelman19 Apr 2024, 17:32
This is a cool concept! I think some of the text during the tutorial could be more clear, some of the buttons did not behave how I expected given their descriptions. Really like how the theme is implemented with the summoning circles. Good job!
UngarBlapp
UngarBlapp21 Apr 2024, 04:13
Really good concept, liked the idea of using recipe to evolve through difficulty.
And lots of great graphic stuff going on,
Overall Great Work!
Ategon
Ategon21 Apr 2024, 22:20
Thanks for submitting your game to the stream! If you wanted to watch it again in the future heres the vod of the stream (with a chapter for your game)

deadjolly25 Apr 2024, 01:02
I enjoyed the creature design! The combat felt hard as hell though. I see in your screenshots an upgraded sword or something, but I couldn't get past the blue monsters. The monsters stacked up on each and made it hard to not get hit by all of their attacks at once. I kind of wish the player character was in the same design as your creatures, felt like I was an icon with a sword. Even simple sounds would really help game feedback. Nice job on summoning portals that summon!
abcdef65g
abcdef65g25 Apr 2024, 10:48
Trying out new recipes and spawning new types of enemies to fight and farm made for an interesting game loop! Sometimes the drop rate seemed abysmal though, haha. Trying out different recipes with the summoning circle is cool and very in line with the theme, I just wish there were more hints to keep it from being guesswork.

The combat is simple but hard! I ended up dying more times than I can count. The enemies are faster than the sword swing animation and very lethal when they are all close together. Some invincibility frames after getting hit would be nice to avoid losing all your HP in one go.
silkworm_sweatshop
silkworm_sweatshop25 Apr 2024, 21:08
I used some similar crafting concepts in my own game. I didn't manage to do much in this though :sweat_smile:, maybe because I think the bomb(?) blew up my green crystal spawner (and me) and I didn't know how to get another one. I checked the cheat sheet afterwords and there is some more depth in there. I think however it would be better if "wrong" recipes didn't destroy the ingredients since it punishes experimentation which in lieu of hints the game relies on.
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