Thaumagotchi (An Attempt Was Made ^^;)
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Press 1 key on keyboard to Spawn Food,
Press 2 key on keyboard to Spawn Toy,
Press 3 key on keyboard to Spawn a Random Object.
So this is what I ended up with!
This project was my first real foray in to Godot, and I was learning a ton as I tried to put my first project together. I achieved a crazy amount of really positive steps, including making a functional Finite State Machine in Godot, and exploring actual debugging for the first time in a project. Normally, I just flood my script with prints to the console. ^^;
I think I scoped the game properly, if I had been a little more comfortable with the system, but attempting to do my first real project in Godot alongside it was just... 30% more than I could handle :)
What is functioning is, I have a cute little monster who wanders a pre-defined enclosure. It's based on the shape and position of a collision shape, so it's adjustable on the fly! I got a couple of cute animations done, even if one of them is janky as hell. I was trying to get the eye to flip with the monster, but it just wasn't passing muster.
The State Machine is a 4-state system that either hunts for an object when the monster gets hungry/unhappy (decrementing variables on a timer), or wanders around the map.
It may not be a full game yet (I've discovered a really neat idea to flesh this out a bit), but I'm so, so proud of what I was able to accomplish.
I'll be reviewing games on twitch for the next week, check me out on twitch.tv/ferricphoenix, and get some live feedback! That's the important part to me. :)
This is published under Extra! The current build is what I was able to accomplish before the JAM time limit- I'm hoping to continue to iterate later! Don't worry about how this affects scoring- my scoring on this project isn't important to me.
Press 2 key on keyboard to Spawn Toy,
Press 3 key on keyboard to Spawn a Random Object.
So this is what I ended up with!
This project was my first real foray in to Godot, and I was learning a ton as I tried to put my first project together. I achieved a crazy amount of really positive steps, including making a functional Finite State Machine in Godot, and exploring actual debugging for the first time in a project. Normally, I just flood my script with prints to the console. ^^;
I think I scoped the game properly, if I had been a little more comfortable with the system, but attempting to do my first real project in Godot alongside it was just... 30% more than I could handle :)
What is functioning is, I have a cute little monster who wanders a pre-defined enclosure. It's based on the shape and position of a collision shape, so it's adjustable on the fly! I got a couple of cute animations done, even if one of them is janky as hell. I was trying to get the eye to flip with the monster, but it just wasn't passing muster.
The State Machine is a 4-state system that either hunts for an object when the monster gets hungry/unhappy (decrementing variables on a timer), or wanders around the map.
It may not be a full game yet (I've discovered a really neat idea to flesh this out a bit), but I'm so, so proud of what I was able to accomplish.
I'll be reviewing games on twitch for the next week, check me out on twitch.tv/ferricphoenix, and get some live feedback! That's the important part to me. :)
This is published under Extra! The current build is what I was able to accomplish before the JAM time limit- I'm hoping to continue to iterate later! Don't worry about how this affects scoring- my scoring on this project isn't important to me.