Thaumagotchi (An Attempt Was Made ^^;)

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
Press 1 key on keyboard to Spawn Food,
Press 2 key on keyboard to Spawn Toy,
Press 3 key on keyboard to Spawn a Random Object.

So this is what I ended up with!
This project was my first real foray in to Godot, and I was learning a ton as I tried to put my first project together. I achieved a crazy amount of really positive steps, including making a functional Finite State Machine in Godot, and exploring actual debugging for the first time in a project. Normally, I just flood my script with prints to the console. ^^;

I think I scoped the game properly, if I had been a little more comfortable with the system, but attempting to do my first real project in Godot alongside it was just... 30% more than I could handle :)

What is functioning is, I have a cute little monster who wanders a pre-defined enclosure. It's based on the shape and position of a collision shape, so it's adjustable on the fly! I got a couple of cute animations done, even if one of them is janky as hell. I was trying to get the eye to flip with the monster, but it just wasn't passing muster.

The State Machine is a 4-state system that either hunts for an object when the monster gets hungry/unhappy (decrementing variables on a timer), or wanders around the map.

It may not be a full game yet (I've discovered a really neat idea to flesh this out a bit), but I'm so, so proud of what I was able to accomplish.

I'll be reviewing games on twitch for the next week, check me out on twitch.tv/ferricphoenix, and get some live feedback! That's the important part to me. :)

This is published under Extra! The current build is what I was able to accomplish before the JAM time limit- I'm hoping to continue to iterate later! Don't worry about how this affects scoring- my scoring on this project isn't important to me.
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