The Alumnus Of Darkness

The Alumnus Of Darkness

This game is from ldjam.com, which is currently unavailable.
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overall: 3.70
fun: 3.41
innovation: 3.24
theme: 4.04
graphics: 4.26
mood: 3.39
Young Necromancer starts his journey in a godforsaken place, where military personnel hide in every nook and cranny and will try to take him down. Help him gather an army of undead and clear the level from governmental disease!

Tips:

1. The first corpse on your way will give you a head start. Resurrect him and meet your first enemy.
2. Try to avoid archers on platforms! Deploy your fighters closer to them, using “Q”. Don’t forget to use “Q” whenever you have the need to lift your subordinates closer to the enemy.
3. If you lose all your fighters, press “E” to resurrect the last fallen undead back to you. You can only do it when you have no allies left.
4. You can have three allies simultaneously.

Updates:

I've recently updated the game. Nothing special, no new features or content. I've just adjusted the hitboxes a bit, moved the position of the first archer, and added mobile controls for the game, so now you can play on your phone.
I've included an additional link at the end of the list since all these changes were made after the deadline.

Screenshots:

Dev Notes:

We had a team consisting of one developer (myself, Mikhail) and one painter (my wife, Tatiana). We used my own game editor, Remiz (the name is a work in progress, not happy with it right now) and the editor for this game engine. No documentation included, bear with me, it’s a long process.

We used Pixquare to draw on iPad with a pencil. Overall, the game was built on Javascript + WebGL, with the help of three.js and my own code.
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