"The Birth*Day of Cthulhu" - a small game in which the player has to summon people and bring them to the marina.
RULES:
* You can't shout at people who are standing alone / [ E ] on the keyboard. * If you whisper in a crowd, you will not be heard / [ Q ] on the keyboard.
Should specify that its a web game somewhere, cause it just looks like a download only game, and web games get more interactions. Love the art style of the game
The graphics are fantastic, you definitely inspired me to try that art style in a future game! I can a puzzle version of this concept where there's maybe some more actions available for separating a person from a larger group to avoid having to yell (which could have immediate negative consequences, like alerting authorities and increasing the player's notoriety for instance). Regardless, I'm glad I could do something special for the cutest Cthulhu I've ever seen on his birthday :3
The game's universe and atmosphere are great, it's a pleasure to help this cute little Cthulhu for his birthday. I unfortunately had a little trouble with the game's mechanics, and a little something extra to want to see different levels like in a puzzle game with small additional mechanics to gradually increase the difficulty. This game has a lot of potential, thank you very much for this discovery. Keep up the good work!
Although the gameplay is simple, the art and music are really excellent and create an incredible atmosphere. It's very pleasant to wander around the village whispering. An amazing entry, well done!
The art and sound were awesome! Presented a cool atmosphere.
I couldn't figure out what the goal of this game was. I brought people to the pier. Sometimes, I was told "he needs more", sometimes I saw him wear a party hat. Was the latter the goal? Was there something more? (Also, were people supposed to disappear at the pier? If so, that never happened for me.)
It felt frustrating to gather a crowd. If I have a crowd, I can't get individuals, and calling a crowd would lose any individuals I'd already gathered. Maybe there's some way to monkey around with the calls and releases to get larger crowds, but I wasn't able to intuit it.
Wow, very good game! The music makes my soul released :D I really love the art style, but everything else is detailed except for the main one so I feel a little bit weirded but overall it's amazing~ Good work!
Great mood you created with the fantastic artstyle and the music. I was a little irritated because besides the "e" and "q" commands there was no information that you can control the main character though I figured that out by myself quite fast. Besides that it's a nice entry
Hey! I tried playing this game on stream, but was really lost as to how to play it. The art looks incredible, but no amount of fiddling or reading the game page could solve it for me. I was confused as to why people sometimes unfollow you? And other times neither whispering nor shouting were effective. And what to do about the white rival? I’d be down to try again if you could answer some of these! Here’s the vod so you can see what happened: https://www.twitch.tv/videos/2129902300
I enjoyed playing this game. I thought the atmosphere, music and artwork was superb. I agree with the comments above about being lost as to certain aspects of the gameplay, like when people stop listening to you or they are distracted by the rival. However, I figured out that the one way around that was push the rival towards the dock and everyone just followed him! The music is the right mixture not foreboding and beautiful. Loved the choir arrangement!
Comments17
I couldn't figure out what the goal of this game was. I brought people to the pier. Sometimes, I was told "he needs more", sometimes I saw him wear a party hat. Was the latter the goal? Was there something more? (Also, were people supposed to disappear at the pier? If so, that never happened for me.)
It felt frustrating to gather a crowd. If I have a crowd, I can't get individuals, and calling a crowd would lose any individuals I'd already gathered. Maybe there's some way to monkey around with the calls and releases to get larger crowds, but I wasn't able to intuit it.
Overall, though, good job!