The Ordnancer
> if the Ludum Dare page doesn't work, try the itch io link
Control:
- __WASD/Arrow keys__ to __move__
- __Left Click/Hold Left Click__ to __Attack/Fire__
- __F__ to __Interact__
How to play:
- __Interact__ with the __Totem__ (__Red Pillar__) to __summon enemies__. __Kill all of them__ to __get a gem__. __After getting the gem__, __interact__ with the __White Pillar__ to __summon a random weapon__.
- After __all the White Pillar destroyed__, a __portal__ will appeared to go to __next level__.
Credits
- Game Design, Art, Programming by me
- Music by PumpkiNotes
*A top down action game where you have to summon things to finish a level (endless game)*
You are the chosen one who have to master the weapon you summoned. The only way to master is to test out all the weapons you got.
Control:
- __WASD/Arrow keys__ to __move__
- __Left Click/Hold Left Click__ to __Attack/Fire__
- __F__ to __Interact__
How to play:
- __Interact__ with the __Totem__ (__Red Pillar__) to __summon enemies__. __Kill all of them__ to __get a gem__. __After getting the gem__, __interact__ with the __White Pillar__ to __summon a random weapon__.
- After __all the White Pillar destroyed__, a __portal__ will appeared to go to __next level__.
Credits
- Game Design, Art, Programming by me
- Music by PumpkiNotes

Comments21
This is really a good example of how little details can improve juiciness!
Excellent work!
It's a good base for a popular game!
One person and 72 hours to make the game... Bravo!
The base sword is very OP once you understand that its range is higher than that of the enemies. So I could just rush-trigger all pillars, kite all enemies, and smash them to pieces from a safe distance, and then place all crystals to advance to the next level (for the portals, did you use the sound from Portal, btw? :stuck_out_tongue_winking_eye:). So the game is pretty easy, but the fight mechanics are very satisfying, so good entry guys!