The Ritual

by stmatn
Overall★★★★★★★★★★3.27
Fun★★★★★★★★★★3.33
Innovation★★★★★★★★★★3.28
Theme★★★★★★★★★★3.56
Graphics★★★★★★★★★★2.69
Audio★★★★★★★★★★2.81
Humor★★★★★★★★★★2.76
Mood★★★★★★★★★★3.25
== Description ==

The ritual is a deck building / push your luck game in which you try to summon an elder god.

Select a summoning ritual and chain random spells from your spell book into magical phrases. At the beginning of the game your pell book contains mostly corruption spells and a few useful ones. Between phrases you can purchase additional spells. Between rituals you can get even better spells. Also each succesful ritual gives you a mysterious creature that will help in the next rituals.

Have fun and watch your sanity!

== Important notes ==

* You need a workung Java 9 JRE or JDK to un the game
* You need to unpack the zip-file before starting the game

== Gameplay ==

Comments4

LDJam user 27923316 Apr 2024, 01:16
Great game! It initially confused me but in a good way, like I was intrigued and wanted to figure it out. Kind of like the start of Cult Simulator (2018) where at first you're just exploring how cause and effect works, before you can plan out your strategy. It took me 3-4 tries but I was able to get last ritual done. I like the mood and eeriness too, very lovecraftian!
LDJam user 016 Apr 2024, 23:05
Balancing strategy, intrigue, and a touch of mystique, you've crafted a game that challenges and rewards in equal measure. Fantastic job on creating something that stands out and captures the essence of discovery and mastery!
LDJam user 12232528 Apr 2024, 14:16
My very first round was a failure, as I immediately tried to summon the sleeper and didn't watch your explanation gif beforehand, but I learned enough to win (accidentally) in the second game :D (and a few more times as of now, because of the fish-man and vampire granting 100 mana/blood immediately bug)

I like that you can discern the different spells by sound after a short time (or at least know if something is corruption or not ^^)

I also got the feeling that this game was planned if "Push your luck" had been chosen as the theme instead ^^

If there was more time, I believe the biggest gain would have been by adding just a few extra screens explaining when something happens, like when you hit the 7th corruption, instead of just entering the shopping section

And then maybe leaning a bit more into the "push your luck" aspect, like giving extra benefits for good spells while you are at 6 corruption, if you choose to draw more spells instead of ending the phrase

I mean, which performer of dark arts could resist to "maybe" gain even more power when their sanity is at risk already? :D

Other games by @stmatn

Found a bug?
Tell us on Discord