Interesting concept that is very well executed! Love the game design how it teaches the single salmon types and how one has to use them solve the levels. Came for the fish but stayed for the puzzles ;) Great job!
Cool game, filled with fun details! Blowing up fishes felt really cool. Is there an in game menu? I couldn't find it, so I had to restart the game whenever I faled a level, and that was a bit annoying.
I must say though that level design wise, the progression and fine-tuning of each could have been a bit better. The first levels were very simple, to the point that I though there would be no puzzle at all to the one in the middle where you had to be quite precise with a limited number of attempts to catapult the fish across the screen to the later all chaotic but actually simpler levels. That the initial level(s) were trivial could be fine, or even great, especially if there was more intent in the design of the later levels. Then it could make the game really shine.
The simple controls could be a good fit for a mobile port.
Once I had no more fish left on a level, or not enough fish to make the goal, it really should have been really clear that "[R]eplay" was the way to restart the level.
I think the graphics and the fish movements and designs were super well made. It was a bit hard to scroll to the right one and not over-scroll it. So making the selected stand out a bit more would have been nice.
Pretty fun, albeit short. Really appreciated that finger wiggle when you try to click outside of summoning circle. Mechanics are fairly solid, and given more levels would be a neat little puzzle game, as this version feels a bit overwhelming and short, not giving enough time to explore each fish type mechanically.
Fun idea! I wish there was an alternative to the scroll wheel to select different types of fish, as it was a little bit difficult sometimes to switch between them precisely while using a trackpad. But I really appreciated the humor of the chaotic physics puzzles. I especially liked the bouncing fish... very entertaining overall!
Comments14
great concept, cute graphics, silly fishes, what more could you ask for in a game??
though the panning is a bit slow, wish it could be faster
I must say though that level design wise, the progression and fine-tuning of each could have been a bit better. The first levels were very simple, to the point that I though there would be no puzzle at all to the one in the middle where you had to be quite precise with a limited number of attempts to catapult the fish across the screen to the later all chaotic but actually simpler levels. That the initial level(s) were trivial could be fine, or even great, especially if there was more intent in the design of the later levels. Then it could make the game really shine.
The simple controls could be a good fit for a mobile port.
Once I had no more fish left on a level, or not enough fish to make the goal, it really should have been really clear that "[R]eplay" was the way to restart the level.
I think the graphics and the fish movements and designs were super well made. It was a bit hard to scroll to the right one and not over-scroll it. So making the selected stand out a bit more would have been nice.
Very well made entry.