
The Summoner's Forest
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).

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Story:
You're a Summoner traveling through the woods to search for the materials and mana for your next big project.Controls:
- WASD or Arrow Keys to Move- Press 1 / 2 or Use the Mouse Scroll Wheel to Change Summons
- Press Left Shift or Right Mouse Button to Grab
- Spacebar to Jump
- Left Mouse Button to Summon
Tips:
- You can hold onto walls by holding Grab- You can wall jump from walls you are holding onto
- While grabbing walls, press down to slide down the wall
- To use the plane, touch it and press Grab
- Mana bushes reset how many casts of each summon you have based on the next challenge. The max number of summons you can do in a section and the max number of any given type of summon that can be used in a section are shown in the summon panel (left side of UI).
- Completing a section (getting to the next Mana bush) with leftover unused summons will reward you with bonus Extra Mana.
- Extra Mana (number on right side of UI) is your score. It is increased by collecting mana crystals and by completing sections with leftover unused summons. It does not have any effect on the summons you can do.
It gets quite challenging at the end, if you are proud of your final stats feel free to share them in the comments!
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Bonus Challenge:
At the end of the game you will get a summary of how much Extra Mana you collected, and how many times you Died. Try to beat the following targets for an additional challenge:- Bronze Challenge: Less than 25 deaths, Over 50k Extra Mana
- Silver Challenge: Less than 10 deaths, Over 60k Extra Mana
- Gold Challenge: Less than 5 deaths, Over 65k Extra Mana
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Changelog:
"Windows (Official Jam Version)" is the official Jam Version.
"Windows (Minor Visual Bug Fixes)" is a version with a few fixes to minor visual bugs. It is identical to the official Jam Version in gameplay and code.