
The Summoning of IN-SI-LA
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You play as an Inquisitor. You have three days to stop the heretics from summoning a demon.

You are an Inquisitor tasked with stopping heretics from summoning a demon in a remote town.
You only have three days to succeed. Use your time wisely to interrogate the townspeople, because at the end of each day you’ll have to execute one of them. The information is scarce and the town changes every day, so making choices won’t be easy.
There are four endings to the story, and your choices will influence the outcome.

Interrogate the townspeople to figure out who the heretics are.

Decide who to condemn. Make your choice wisely—you won't be able to interrogate everyone.

The town changes every day, so be sure to check every building once in a while.
You can play our game in your browser on itch.io, or you can download a build directly from here (if you're playing in a browser, please play it in fullscreen).
@dogshroom — game concept, game design, technical design. Twitter
@muraena — art. Twitter
@ermik — game design, music, sound design.
@luminella — story.
@luka420 — narrative design, story.
**Play in browser** *(please play in fullscreen)*

You are an Inquisitor tasked with stopping heretics from summoning a demon in a remote town.
You only have three days to succeed. Use your time wisely to interrogate the townspeople, because at the end of each day you’ll have to execute one of them. The information is scarce and the town changes every day, so making choices won’t be easy.
There are four endings to the story, and your choices will influence the outcome.

Interrogate the townspeople to figure out who the heretics are.

Decide who to condemn. Make your choice wisely—you won't be able to interrogate everyone.

The town changes every day, so be sure to check every building once in a while.
You can play our game in your browser on itch.io, or you can download a build directly from here (if you're playing in a browser, please play it in fullscreen).
Our team:
@murlocslasher — technical lead, programmer.@dogshroom — game concept, game design, technical design. Twitter
@muraena — art. Twitter
@ermik — game design, music, sound design.
@luminella — story.
@luka420 — narrative design, story.