An evil cult's attempt to resurrect an ancient demon goes wrong when by accident they summon a legendary demon hunter. Hunt as many minions as you can to gain energy and sustain yourself, while the evil cultist tries to unsummon you. How many takes did it take you to get to the top?
We really wanted to make a cultist final boss but we ran out of time :(
Our team consisted of 5 people (1 designer, 2 programmers, 2 artist)
I like the concept, its a fun twist on the theme, I feel like the timer could be a bit more forgiving though 😅 The graphics were really well done though and the movement felt really solid - Good job!
Great movement mechanics! Would have liked some longer and harder levels or a high score system to compete with others. The art and music are good as well. Great job!
I loved the mechanics! The fast pace and the timer makes it very addictive, and you never get stuck for too long haha. Very fun twist on the theme, nice work!
Ok, that's hardcore. I think I managed to get out of starting pit purely by accident. Tbh it's a bit too much. I would rather prefer having instant reset button instead of very short timer.
Artistically this looks really nice and I like the premise. Anyway, solid job, but man... it's really hard! :D
Ah cool, and here I was thinking I was the only one that made a 2D platformer! 😆
I liked what I played. Awesome pixel art, tight controls, fast paced gameplay. Too bad it was so short though, I would have loved to play more of it, but I can truly empathize with you running out of time (I also wanted to have a final boss fight and ended up with only 2 stages...)
My biggest problem was not being able to fullscreen the game. Playing with mouse and keyboard, I ended up selecting or clicking on the top of the game window and failing movements. Pretty fun and intuitive in regards to the controls and overall tone. Graphics scaled pretty well even at 4k. Well done. :)
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Artistically this looks really nice and I like the premise. Anyway, solid job, but man... it's really hard! :D
Sucks cause I went as far as downloading it to play because it seemed so cool T_T
The music slaps at least, from the little I managed to hear of it before every restart :P
I like the overall concept, and the character design is sweet. I wish the music continually looped instead of restarting every time you die.
Time management is by far the toughest thing to master in jams, I think. Well done on what you were able to accomplish!
I liked what I played. Awesome pixel art, tight controls, fast paced gameplay. Too bad it was so short though, I would have loved to play more of it, but I can truly empathize with you running out of time (I also wanted to have a final boss fight and ended up with only 2 stages...)