
The Wizard Games
This game is from ldjam.com, which is currently unavailable.
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Description:
Welcome to the 95th annual Wizards Games! Every year each wizard is required to showcase their skills in mutual combat! Using the niche skill of Summoning, each wizard is put up against their fellow wizards to display their skills in a real-life battle.
Each round will run for two minutes and the wizard with the highest score wins! Each hit will reward 25 points and each wizard beaten will reward 75 points! Don't relax though, if another wizard hits you, you will be deducted 50 points! Careful though, you only have 100 health and if the other wizards beat you then it's game over!
Keep your summoning hands warmed up and don't miss a step in your casts!
How To Play:
You will be presented with a summon sequence that requires you to match the sequence exactly as shown.
Each sequence will display a random highlighted key for each of the W A S D displays. You must match the sequence with your own key inputs whether W, A, S, or D.
The spell sequence will only change when you match the sequence correctly.
For Example: If the summon sequence shows the keys S - D - W - A highlighted, then you must then enter S - D - W - A on your keyboard in order to summon an attack and move on to the next sequence.
Each player attack does 25 damage to the enemy
Each enemy attack does 10 damage to the player
If your health drops to 0, then it's game over
*You are unable to reverse key inputs. You will need to enter a full sequence to clear the input field*
Scoring:
25 pts per hit on enemy
75 pts per enemy defeated in combat
-50 pts per hit you take
Dev Note:
This is my first game jam and I was a bit stumped when the theme of 'Summoning' was announced but I knew I wanted to create a mechanic that would make the player feel like they were doing a ritual or technique to summon something. I took inspiration from the Bamboo Strike minigames from The Ghost of Tsushima and obviously it didn't turn out very similar but I still enjoyed developing the mechanics. The game isn't much but I'm very proud to be able to submit something that resembles a game whether its fun or visually appealing.
Utilized Godot, Aseprite, and Audacity.
Description:
Welcome to the 95th annual Wizards Games! Every year each wizard is required to showcase their skills in mutual combat! Using the niche skill of Summoning, each wizard is put up against their fellow wizards to display their skills in a real-life battle.
Each round will run for two minutes and the wizard with the highest score wins! Each hit will reward 25 points and each wizard beaten will reward 75 points! Don't relax though, if another wizard hits you, you will be deducted 50 points! Careful though, you only have 100 health and if the other wizards beat you then it's game over!
Keep your summoning hands warmed up and don't miss a step in your casts!
How To Play:
You will be presented with a summon sequence that requires you to match the sequence exactly as shown.
Each sequence will display a random highlighted key for each of the W A S D displays. You must match the sequence with your own key inputs whether W, A, S, or D.
The spell sequence will only change when you match the sequence correctly.
For Example: If the summon sequence shows the keys S - D - W - A highlighted, then you must then enter S - D - W - A on your keyboard in order to summon an attack and move on to the next sequence.
Each player attack does 25 damage to the enemy
Each enemy attack does 10 damage to the player
If your health drops to 0, then it's game over
*You are unable to reverse key inputs. You will need to enter a full sequence to clear the input field*
Scoring:
25 pts per hit on enemy
75 pts per enemy defeated in combat
-50 pts per hit you take
Dev Note:
This is my first game jam and I was a bit stumped when the theme of 'Summoning' was announced but I knew I wanted to create a mechanic that would make the player feel like they were doing a ritual or technique to summon something. I took inspiration from the Bamboo Strike minigames from The Ghost of Tsushima and obviously it didn't turn out very similar but I still enjoyed developing the mechanics. The game isn't much but I'm very proud to be able to submit something that resembles a game whether its fun or visually appealing.
Utilized Godot, Aseprite, and Audacity.