Ludum Dare #55compo
The Wizard Games
Play on Itch.IO
Description:
Welcome to the 95th annual Wizards Games! Every year each wizard is required to showcase their skills in mutual combat! Using the niche skill of Summoning, each wizard is put up against their fellow wizards to display their skills in a real-life battle.
Each round will run for two minutes and the wizard with the highest score wins! Each hit will reward 25 points and each wizard beaten will reward 75 points! Don't relax though, if another wizard hits you, you will be deducted 50 points! Careful though, you only have 100 health and if the other wizards beat you then it's game over!
Keep your summoning hands warmed up and don't miss a step in your casts!
How To Play:
You will be presented with a summon sequence that requires you to match the sequence exactly as shown.
Each sequence will display a random highlighted key for each of the W A S D displays. You must match the sequence with your own key inputs whether W, A, S, or D.
The spell sequence will only change when you match the sequence correctly.
For Example: If the summon sequence shows the keys S - D - W - A highlighted, then you must then enter S - D - W - A on your keyboard in order to summon an attack and move on to the next sequence.
Each player attack does 25 damage to the enemy
Each enemy attack does 10 damage to the player
If your health drops to 0, then it's game over
*You are unable to reverse key inputs. You will need to enter a full sequence to clear the input field*
Scoring:
25 pts per hit on enemy
75 pts per enemy defeated in combat
-50 pts per hit you take
Dev Note:
This is my first game jam and I was a bit stumped when the theme of 'Summoning' was announced but I knew I wanted to create a mechanic that would make the player feel like they were doing a ritual or technique to summon something. I took inspiration from the Bamboo Strike minigames from The Ghost of Tsushima and obviously it didn't turn out very similar but I still enjoyed developing the mechanics. The game isn't much but I'm very proud to be able to submit something that resembles a game whether its fun or visually appealing.
Utilized Godot, Aseprite, and Audacity.
Description:
Welcome to the 95th annual Wizards Games! Every year each wizard is required to showcase their skills in mutual combat! Using the niche skill of Summoning, each wizard is put up against their fellow wizards to display their skills in a real-life battle.
Each round will run for two minutes and the wizard with the highest score wins! Each hit will reward 25 points and each wizard beaten will reward 75 points! Don't relax though, if another wizard hits you, you will be deducted 50 points! Careful though, you only have 100 health and if the other wizards beat you then it's game over!
Keep your summoning hands warmed up and don't miss a step in your casts!
How To Play:
You will be presented with a summon sequence that requires you to match the sequence exactly as shown.
Each sequence will display a random highlighted key for each of the W A S D displays. You must match the sequence with your own key inputs whether W, A, S, or D.
The spell sequence will only change when you match the sequence correctly.
For Example: If the summon sequence shows the keys S - D - W - A highlighted, then you must then enter S - D - W - A on your keyboard in order to summon an attack and move on to the next sequence.
Each player attack does 25 damage to the enemy
Each enemy attack does 10 damage to the player
If your health drops to 0, then it's game over
*You are unable to reverse key inputs. You will need to enter a full sequence to clear the input field*
Scoring:
25 pts per hit on enemy
75 pts per enemy defeated in combat
-50 pts per hit you take
Dev Note:
This is my first game jam and I was a bit stumped when the theme of 'Summoning' was announced but I knew I wanted to create a mechanic that would make the player feel like they were doing a ritual or technique to summon something. I took inspiration from the Bamboo Strike minigames from The Ghost of Tsushima and obviously it didn't turn out very similar but I still enjoyed developing the mechanics. The game isn't much but I'm very proud to be able to submit something that resembles a game whether its fun or visually appealing.
Utilized Godot, Aseprite, and Audacity.
Comments22

Aarimous15 Apr 2024, 02:54
I got 800! I love the little sound effects and animations you added to the crowd. Those small little thing can add a lot. One struggle I had was that I kept staring at the next input prompt so I missed all the combat above. Maybe a short delay between the next prompt so I could see the great art you made. Congrats on getting a game together in only 48 hours!!

mrVentures15 Apr 2024, 03:11
I really like some of the sounds. I wish it dolled out the text over time rather than all in the front. It would be nice for the tutorial to be a bit more integrated. I wish I has to choose which attack to do based on what the characters were doing, right now I don't really look at them but it would be cool if I choose the word to type based on if they are red or blue or maybe I do a spell to defend before it hits me.

LDJam user 38621115 Apr 2024, 03:23
Super fun! I got 425, but my fingers tend to cramp right away. It took just the right amount of time to get used to the controls though. Super fun mechanic, and you could probably reuse it easily if you feel like moving away from the summoning theme

Phobos00115 Apr 2024, 03:45
Cute entry! Love the very enthusiastic voice in the menu. The gameplay is very VERY simple. I think a system where you memorize key combos to cast different spells could spice it up, but it would need some other systems that interact with it to make it interesting. Overall this is very good for your first time! It's very hard to get something out so I am rooting for you :sunglasses:
gemcc15 Apr 2024, 05:28
Very nice game! Would have been cool if you could slowly unlock more letters and have to type more complex patterns as it went on.
LDJam user 38888115 Apr 2024, 06:45
Simple, would almost lean into the typing learning game feel and type phrases or something instead
Widerhold15 Apr 2024, 11:54
Simple yet effective gameplay! It lacked some difficulty scaling so after a while it was to repetitive but i enjoyed it overall

LDJam user 29849615 Apr 2024, 12:21
I thought I wasn't doing too great, but got 1475!
Reminds me of those typing games from school, you've implemented the input mechanic really nicely.
One thing to try out, perhaps colour-code each input (e.g. W highlighted blue, S red etc.).
Reminds me of those typing games from school, you've implemented the input mechanic really nicely.
One thing to try out, perhaps colour-code each input (e.g. W highlighted blue, S red etc.).

LDJam user 38878215 Apr 2024, 13:29
Works really well for what it is. Personally I'm not very motivated by scores, so I stopped playing after one playthrough. Having a timer on a jam game playthrough is pretty smart, though

LDJam user 37620315 Apr 2024, 15:12
Loved the sound effects, they gave so much humor to the game!
For me it got a bit repetitive after a while so I wish there was one more mechanic or something added at around mid point. But it's a gamejam game and for short play session was good and engaging.
For me it got a bit repetitive after a while so I wish there was one more mechanic or something added at around mid point. But it's a gamejam game and for short play session was good and engaging.

goodwincek15 Apr 2024, 16:31
Nice 1v1 hadouken simulator! I really liked the way you showed the button combos. Being able to see ahead helped me keep up my speed. Really fun spellcasting! Did I have fun? VERY MUCH SO. Really satisfying to go fast with this. But would I wanna play another round? I think I'm good. Didn't get hit once in the whole round. Really fun for a once-playthrough, though! Nice work! The intro title sound was funny ^_^
Elbbard15 Apr 2024, 16:48
That's really cool! If you added a bit of juice, audio effects and particle effects it could be even more fun to play and to watch. Thank you!

ViniFlores15 Apr 2024, 18:04
Im the best until now according to comments :P
CamD6715 Apr 2024, 19:06
Fun simple game! I thought it was really fun and the announcement audio at the start was so great.
It would be cool to increase the attack of the enemies though, it never felt like I was in "danger" and more just mashing combos as quick as I could (which was still fun)
Also high score of 1900
It would be cool to increase the attack of the enemies though, it never felt like I was in "danger" and more just mashing combos as quick as I could (which was still fun)
Also high score of 1900

rhewid15 Apr 2024, 20:32
Really enjoyable and cool first entry. As already mentioned it lacked some difficulty but there is only so much you can do in 48 hours :D

kroltan15 Apr 2024, 22:34
That's your first jam? Very nice! Congratulations on completing something interesting. Appreciate the audio :smile:
I'll not reiterate on the challenge, but I had difficulty reading between the ASD row, I had to "read" not "identify" what key to press every time.
I suggest using a plus/cross layout in this case, with distinct shapes for each direction, even if it betrays the keyboard layout.
I'll not reiterate on the challenge, but I had difficulty reading between the ASD row, I had to "read" not "identify" what key to press every time.
I suggest using a plus/cross layout in this case, with distinct shapes for each direction, even if it betrays the keyboard layout.
Talon2415 Apr 2024, 22:52
Nice game, the sounds really give it character, as mentioned before I have to keep focus on the keys so it's hard to really look at the graphics, tho i don't really know how to solve that properly either :thinking: So the sounds do carry that a lot :smile:

OldDog16 Apr 2024, 08:57
cute game,so simple, wish for more content of this game
Conrad Etherton16 Apr 2024, 14:47
Nice work! Solid visuals and sounds with simple but effective gameplay. Would be nice to have some more visual theming around the input and summons, but what you have works well!

Dywanix16 Apr 2024, 17:00
Really cool game which reminds me of "swords and sandals"

PieRo_PBeS_studio17 Apr 2024, 09:12
I have a particular love for mouth dubbing. maybe there should be a progression within the game, that we feel the challenge better and why not start a typing game using all the keys on the keyboard. In any case, the whole thing is very sweet and you can clearly see the craftsman behind his game.
+ Responsive controls
+ Typing game
+ High scores
+ Simplistic graphics which do what they have to do
Things that I would've loved to see (these are bullet points, not minuses :') )
- Difficulty scaling
- Even a slight consistent background noise OR different pitches on SFX
- Different key settings
- Lower starting volume
Overall, pretty decent first entry! Well done!