I really like the graphics! The ghost ended up being in front of me, and it went straight for the exit, so I just followed the ghost without any difficulty lol. I think there was a lot of potential in AI and pathfinding. Overall cool concept :D
Really enjoyed the visual side of the game. The world seemed to be vivid and the glitching gave me the impression that the player was somehow able to _see_ the ghosts and the barrier between life and death!
The opening of the door in the cell was really nice, and the instructions where nice implemented well, felt like the thoughts of the main character! During my play, I found another summoning skill too, but didn't understand the use of it, since all I had to do to escape was to just continue walking straight ahead.
Maybe I was lucky, or the level design could benefit from some extra rooms with more locked doors?
@fataljg@radjax@matthiasbroske@crushedsummers@zamizmi Thanks for taking the time to play and leaving feedback all of you! As you could probably tell I spent *way* too much time on the graphics and not enough time on the level design. I had way more planned for this but had to rush to get something even resembling a game finished, haha.
Comments6
The ghost ended up being in front of me, and it went straight for the exit, so I just followed the ghost without any difficulty lol. I think there was a lot of potential in AI and pathfinding.
Overall cool concept :D
The opening of the door in the cell was really nice, and the instructions where nice implemented well, felt like the thoughts of the main character! During my play, I found another summoning skill too, but didn't understand the use of it, since all I had to do to escape was to just continue walking straight ahead.
Maybe I was lucky, or the level design could benefit from some extra rooms with more locked doors?