This is a super clean entry, "simple graphics" but so polished that feels clean and well rounded (Intentional would be the specific word). Also the mechanics are super polished it feels very, very nice. Solid entry, great job :)
I like everything about this game, the idea with the tnt call is good and the realization with slowmoshen is great, all this is perfectly seasoned with a slight funk in the background
That was pretty good! Honestly I think the best part was that the game stops when you have to summon a TNT, making it a lot easier to figure out where you want to aim.
Hahah, very cool! The mechanics are well polished, they feel very intuitive. I like the levels too, especialy the more difficult last two ones. A bit harder that that and it would feel frustrating, so it's perfect. Congrats on your first ludum dare!
This was a really cool game! It was engaging enough that I actually played through it three times in a row to figure out exactly how I felt about it, which is always a good sign! :)
I thought the graphics were super clean and appealing (I especially loved the distortion you applied as time slowed down and you summoned TNT), and the gameplay felt really satisfying when it went well. My only real critique is that the dropoff for TNT's explosion felt really chaotic - It felt like if I were one or two pixels away from where I was on a previous attempt, I would get a vastly different outcome. Combined with the delay on summoning TNT and how sensitive the spike hitboxes were, some of the later levels became more about trial and error of the same idea again and again, rather than figuring out the puzzle, which was a shame. Because of how little direct control you have over the player's movement, I think it would have felt a lot smoother if the spike hitboxes were shrunk down slightly - As it was, I would often die without even perceiving that my character had touched a spike. I loved the quick resets, but a (skippable) death animation would also have gone a long way towards making deaths feel more impactful/obvious when they happened.
Overall though, this was *really* cool, and I would have never thought this was a first time entry if I hadn't seen your comment above! Please don't take the above nitpicks as anything but nit-picking to give you some constructive feedback! Great job making something so polished, engaging, and fun!
Great concept! Gameplay works well, sound and graphics fit together. Definitely on the challenging side for me, didn't get through the hyper jump level, but it was fun!
Managing the explosion thrust seems straightforward at first, but becomes more complicated when you need to be quicker and more precise. I don't know whether the mechanics are a bit hard to balance, or whether I'm just lacking skills. Nevertheless, good work!
Really clever game. It's very satisfying when you finally work through a level that was hard. I also really liked the graphics, simple but very effective.
Enjoyed the game! I really liked the art style and the effects! I think it would be cool to add some indicator that gives away the magnitude of the force applied to the character and its direction before the tnt explodes without making the game too easy. Otherwise, I found the game really fun, impressive work!
Nice concept and great try&error game. It could keep me to the screen for hours without even notice it, I particularly liked the feedbacks on the time distortion. Well executed!
This is my first time to take part in Ludum Dare, I'm excited!