Challengers! Welcome to the final exams of our great school of Wizardry! This time the exam in the “Summoning” discipline will take the form of a friendly duel! Show your mentors that their efforts were not in vain!
Game rules:
Green tiles are available for movement. Blue tiles regenerate Summoner's mana.
Toad-O-Mental types:
Fire - attacks enemy. Water - heals allies. Earth - holds position. If placed on a blue tile - regenerate Summoner's mana.
Controls:
Click LMB on a tile to move your Summoner; Select spell from Action Bar (or use hotkeys 1, 2, 3) and click on a tile to summon Toad-O-Mental;
Really cute, crispy graphics and take on the theme. It wasn't always clear when I could or could not summon, but when I got the grasp of it I had a great time. Awesome job!
Graphics were great, as was the implementation of the theme. Was fun getting the hang of it and slowly working my way up to the other wizard. Great job with both the 2D and 3D assets!
I was drawn in for the cheeks stayed for the frustration of needing to beat the other cat. My game glitched and one of the mana gaining points broke so it took me like 40 minutes to win. Overall fun concept and other cat is cheating.
Nice work! I was a little confused at the objective at first, but I found a good strategy to push back against the flame frogs and defeat the enemy wizard. Great work on the Art, Music, and Gameplay!
Super cute! Some good strategy in there with the different types of units, and once I understood which units were mine vs the enemies it really got going. The thicc frogs were great!
@namnam You need to place tods on field. they have different behaviors. fire - moves and attacks enemies, earth - holds the ground, and the water - heals you and your toads. you need to defeat the enemy. There a few mana tiles which can restore your mana points. earth toad can help you with it ;)
Cool idea. But very difficult to manage. And there are many enemies at once. It would be better if they came in batches. So that there would be an element of training and mechanics could be developed.
I like the idea of the game, however it has some issues with UX and feedback. First, it's hard to understand the goal of the game from the very beginning, it would be great to add some UI indication of the enemy cat. Second, it lacks some sound and visual feedback which indicates that my character gets some damage and summon the frog. Anyway, congrats with submission!
the visual are trully cool, remind me of some board game I played. take few second to understand each part of the game but overall I had fun, and the mood was cool :)
Full points! Great visuals. Great music. Hard to understand at the verrrryyy beginning but once I figured out I could place the earth toads on the mana wells it was game over. Great job.
Consider some more audio implementation with spell effects and differentiating between enemy summons and ally summons.
The visuals and concept are absolutely delightful! Really enjoyed strategizing with the different toads. Great work on creating an engaging and visually appealing experience!
Cute visuals and great battle mechanics! I think it would be great if you added some SFX for toads, movement and spells. But other than that a lovely game! Great job!
It took me a little bit of time to understand what I was supposed to do, but it went quite smoothly after that. The game is really fun and I would love to play more of it if you ever expand on it, both in terms of mechanics and balancing. Specifically, I think the game is way too easy right now. Once you estabilish an earth toad, you're basically invincible, just get a water toad or two and spam fire toads while moving forward and setting more earth toads as you go. Still, it's a great entry!
Great stylised graphics and interesting gameplay, but lacks a tutorial at the beginning of the game, I think you will add this later. Would love to see the further development of the project. Great job!
Lovely graphics. I was able to overwhelm the enemy once I read the details and realized I could plant earth toads on the mana spawners. Thanks for the game.
Hey! Good job! You did a lot, I like the map, visual stuff, and of cause toad's ass hahaha :) That's very fun. Pathfining ans summoning work wrong sometimes, but that's ok. I fastly found the solution to win, but that's was fun.
Really nice graphics. I was a little confused on what to do at first, but the walkthrough video helped quite a bit. Maybe (if you have time of course!) you could make a tutorial of sorts to help explain what to do at first.
Great job! I loved all the artistic work, both the 3D modeling of the character and the 2D art, the music is also very good and accompanies the atmosphere of the game very well. The character designs are great, the animations, the UI are very worked and polished. Great game! xD
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23 Apr 2024, 22:59
There are some really strong telltale signs the main artwork is AI-generated, in how details are constructed and how errors look similar to AI mistakes rather than human errors.
Comments45
Consider some more audio implementation with spell effects and differentiating between enemy summons and ally summons.
Крутаны, так держать!)
Pathfining ans summoning work wrong sometimes, but that's ok. I fastly found the solution to win, but that's was fun.
Thank you fro the game (and funny frogs)!
I also liked the music! Good job!
I really hope I'm wrong though!
It's a good idea to exploit, but the difficulty balance needs fine-tuning. I only used fire and that was enough to finish.
Maybe add some sound effects depending on the invocation, like splash for water and so on...
The cat summoner sometimes takes an indirect route if I select a tile a bit far away instead of going straight ahead.
Anyway, good job!