Trash Panda Mafia

Trash Panda Mafia

This game is from ldjam.com, which is currently unavailable.
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overall: 3.67
fun: 4.00
innovation: 3.41
theme: 3.37
audio: 3.34
humor: 4.28
mood: 4.02
https://youtu.be/-rd8wEKyuvE?si=d46eSWJni6_6LCyj

Description



Your mafia don is hungry, and enemy mafioso raccoons are after your trash!

Defend your trash, hire more raccoons, and keep your boss fed. If you fail, he just might have to eat you.

Controls



Movement: WASD

Interact: E

Attack: Left mouse button

There's no menu/quit game button before you die/outside the main menu. You'll have to either finish the game, or alt F4

How to play



Collect trash around the park and bring it back to your mafia don in the center (The big red square!!)

Every 45 seconds, a new group of enemy raccoons from a competing mafia family will come to raid your base and eat your trash!

The glowing yellow trash cans allow you to summon more Mafioso Raccoons at the cost of some of your trash. Your new recruits will help defend the pile, and collect trash for you to help keep your boss fed and happy!

Every wave, the boss gets hungry (Must be stress eating!), so make sure you have enough food!

Performance



There's two builds you can get, the regular build, and the low spec build. Here are the recommendations for which build to get. Bare in mind, this was all tested at 1440p. If you have a 1080p monitor, adjust accordingly.

Regular build

1070ti/2060/3060 or above should work fine.

The game isn't super heavy, there's just a lot of entities on screen at once.

Low spec build

1660/1660 Super/lower power laptop GPUs, or anything between a 1070 and a 1660.

When in doubt, go low spec if you have low power laptop.

Team



Lorenzo Torelli @GriMw0lf - Systems and Gameplay programmer, secondary UI programmer, level design

Jeremie Dakin-Perron @DakinPJ - Gameplay programmer, primary UI programmer, music

Oliver Peacock @Oliver-Peacock - AI Programmer

Corey Beauchamp @dabper - 3D modeling, animation and rigging

Michelle Samson @MichelleMoo - 3D modeling, character modeling, texturing
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