
Vampire Summoners
It's like Vampire Survivors, but that's you who summons waves of enemies on your head. The more enemies you summon, the more points you get for a kill. Just don't die out of greed.
Another great feature is activated abilities with cooldowns, much like in Overwatch. E.g., you can leave a ticking bomb behind, much like in old-classic Bomberman.
Developed solo for Ludum Dare 55.
May 5
* A post-jam version is available on itch, check it out!
April 25
* Fixed the game over screen not loading after the timer runs out
* Fixed an issue with game's running speed
April 23
* Fixed current score showing instead of high score
* Fixed scoring enemies killed by TNT
April 18
* Fixed camera and sprite settings to make them look crispier.
* Fixed the UI position and a running indicator, it had a hole in it :)
* Enemy2 buggy animation removed and replaced with the existing Enemy1 animation. Now they're identical.
* Fixed the dying animation facing the wrong direction.
Another great feature is activated abilities with cooldowns, much like in Overwatch. E.g., you can leave a ticking bomb behind, much like in old-classic Bomberman.
Developed solo for Ludum Dare 55.
Change Log:
May 5
* A post-jam version is available on itch, check it out!
April 25
* Fixed the game over screen not loading after the timer runs out
* Fixed an issue with game's running speed
April 23
* Fixed current score showing instead of high score
* Fixed scoring enemies killed by TNT
April 18
* Fixed camera and sprite settings to make them look crispier.
* Fixed the UI position and a running indicator, it had a hole in it :)
* Enemy2 buggy animation removed and replaced with the existing Enemy1 animation. Now they're identical.
* Fixed the dying animation facing the wrong direction.
Tools: Unity
Comments7


LDJam user 38759418 Apr 2024, 09:57
Good game. I like that enemies have reaction on hitting them. That is what our team failed to implement in time. Good job!
LDJam user 38931919 Apr 2024, 07:10
Love the idea that I can challenge myself haha:
Here's something I'd like to point out:
- The music is very loud and if you hit multiple enemies it can get painfully load haha
- I would love to see some upgrades like bigger blast radius or faster swings
Overall a very cool game & a nice twist on the survival genre : DD
Here's something I'd like to point out:
- The music is very loud and if you hit multiple enemies it can get painfully load haha
- I would love to see some upgrades like bigger blast radius or faster swings
Overall a very cool game & a nice twist on the survival genre : DD

LDJam user 27659320 Apr 2024, 14:03
Nice entry!
The movement controller felt fine, was able to be pretty nimble in my efforts to avoid the bad guys, and only got caught when I got too cocky and spammed RMB too many times.
I think the abilities are nice conceptually, but I would have reduced the cooldown on the LMB attack to be basically 0 and nerfed it's damage to compensate. The feeling of doing constant DPS in these kinds of games really adds to the juciness.
The movement controller felt fine, was able to be pretty nimble in my efforts to avoid the bad guys, and only got caught when I got too cocky and spammed RMB too many times.
I think the abilities are nice conceptually, but I would have reduced the cooldown on the LMB attack to be basically 0 and nerfed it's damage to compensate. The feeling of doing constant DPS in these kinds of games really adds to the juciness.
LDJam user 23794520 Apr 2024, 14:36
Very nice! Loved the possibility to summon the enemies and the visuals looked great!

LDJam user 4975621 Apr 2024, 18:29
Easy to understand, good vibe and the summoning mechanic is great, i can challenge myself with big waves or play safely wave by wave ^^

LDJam user 3862113 May 2024, 23:30
Super fun! I got like 195.000 so I was pretty bad lol. Probably because I didn't quite understand how to use the ability on shift though
Do not like that the number of monsters created randomly and does not depend on the time spent in the game (as much as noticed)
Not enough balance. If you spam enemies, they do not have time to attack you, while you farm a lot of points with dynamite and ball, and then quickly get away from them. You can gain a lot of points this way
The graphics, however, are a bit hard on the eyes. I see a bilinear filter instead of point no filter. Blurred pixels as opposed to sharp text pixels