War of the Necrocaster

War of the Necrocaster

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overall: 3.57
fun: 3.67
innovation: 3.06
theme: 3.92
graphics: 3.81
audio: 3.44
mood: 3.29

A tiny necromancy based strategy game



Story:


As De Vermis Mysteriis, the book of the worm, states, there can only be one master and one apprentice.

But once the apprentice becomes master, the old master must go. Thus is the law, unchanged since the beginning of time.

And so, once again, the war of the Necrocasters unfolds.

Instructions:


With your mouse, you can use spell cards to summon undead underlings. Your undead underlings will attack the enemy necrocaster on his bier. To win the game, your underlings must kill the necrocaster.

There are 5 types of underlings: Skeletons, Zombies, Ghouls, Fiends, and Vampires. Summoning underlings uses up Mana. You can also use your Mana to upgrade either your underlings or your stats.
Be careful how you spend your Mana!

Team:


Drahmen - art, design, programming

Tomisgreen - music & sound, story, art

Update

Hey folks, @drahmen here. Apologies for the UI issues - I only had a 36 hour window for the entire game, which included coding the entire game, and the pixel art. The UI is the result of that, and the issue is simply the UI being a child to the wrong object in Unity. I went ahead and fixed it as a 'typo' update, as I wasn't aware that it was covering 1/4 of the screen on certain resolutions. It looked pretty good while I was building it for 1920x1080!

As for the balance, the stats were really placeholders that I only had a handful of minutes to tweak. I've left them as-is in spirit of the competition, but I'll probably come back and polish and balance things considerably in a post-judging update.

Love hearing all the comments so far <3
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