Lime's Labyrinth

co-authored: @mushyroom
Overall★★★★★★★★★★2.25
Fun★★★★★★★★★★2.50
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★2.00
Graphics★★★★★★★★★★2.50
Audio★★★★★★★★★★2.00
Humor★★★★★★★★★★2.00
Mood★★★★★★★★★★2.50

controls


- arrow keys to move
- number key 1: use chalk to draw circle
- number key 2: use red book to summon familiar
- number key 3: use green book to summon familiar
- number key 4: use blue book to summon familiar
- r to restart

notes


- this is a turn-based roguelike. all enemies move after you. all familiars move after enemies.
- to summon, you must be standing next to a circle.
- the game is unfinished. there is no win condition and it will be frustrating to play.

credits


- art by mushyroom
- programming by turncoda

changelog


- 7:16pm bugfix1: remove test creatures from beginning of the game

Comments2

JamieOK
JamieOK17 Apr 2024, 11:59
Fun idea with the turn-based summoning, it feels like chess or other similar board games. I have to say it feels a bit too hard :sweat_smile: the enemy pathfinding is good enough to follow you perfectly, and often times the delay in drawing a circle then moving means an enemy is standing on your circle, which stops you from summoning help.
A fun idea and quick to replay, just wish I was able to get a bit further :smile:
Arti Dev
Arti Dev17 Apr 2024, 17:47
Loved the concept, but it's too hardcore for me.
For example, monster is at the neighbouring cell. Fighting them is the only way to continue. If I have less hp than them, then it's a defeat.

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