Zephyr

by kaiway
co-authored: @do3naut
Summon. Swap. Slash. Blink and you'll miss it.

Controls:

WASD - Move
Space - Jump/Double Jump
Mouse - Aim/Look
Left Click - Dash Slash | Cost: 100 Energy
Right Click - Summon Clone | Cost: 100 Energy
Q/E - Swap clone positions

Enemies summon Clones too - keep your eyes peeled for the Summoner O_O

This was our first attempt at making a project in Unreal. Coming from Unity, dealing with memory leaks has honestly caused actual cranial memory leaks, but we are honestly pretty happy with the outcome!

We didn't have time to implement audio, but aside from that all other assets are either modeled in house or Unreal native assets.

(Note: Our file size was too big for LD so we had to upload it on itch instead)

Genres: action

Comments3

Marin Davys
Marin Davys16 Apr 2024, 22:03
It seems to me that you have created quite an interesting assembly of mechanics, but at some point all of the enemies just disappeared and I couldn't quite figure out what to do after that. The cloning mechanic is fascinating and well implemented (creating and switching between clones works seamlessly) but I couldn't quite see the reason behind using it. Also, the enemies deal WAY too much damage - 2 hits kills the player, and they move way too fast to avoid. Nevertheless, I think that, with a bit more time in the oven, this could become quite a unique title, and I enjoyed what I played.
LightningST
LightningST16 Apr 2024, 22:03
Definitely add a thumbnail on LD, it'll help more people see your game!
Gnum_16 Apr 2024, 23:14
Awsome graphics!

Other games by @kaiway

Swarmaggeddon
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Nine Knives
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