As an incremental game fan, this looks like a promising start of a clicker game! Maybe after you fill the grid you could combine some of the creatures of the same type? It didn't take long to max out a yellow and blue guys.
I like the choice for art, animations and music. Getting to exactly 77 77 777 seems a bit hard - I assume that is the goal? (It looks like I can't give an actual rating to this one)
Huh, by making it have an exact target this almost becomes a puzzle game, where you are trying to setup the combo of units and clicks just right. Interesting twist, very clever.
Didn't realize what the goal was until I think my third attempt. At that point, I realized that having 77 clicks and 777 dollars would be extremely challenging with auto-clickers, given the tendency to overshoot, but would probably be impossible without them. I made another attempt to see how close I could get, but then gave up.
Ideally there should be some sort of adjacency bonus with the grid, or perhaps the grid should be removed so that adjacency effects aren't implied. Also, I think the game might benefit from some simplification - not having each clicker provide a different amount of money _and_ have an effect. Maybe just one or the other.
Also, found the descriptions a bit confusing - "Get 1$ per clicker" made me think it would scale with number of clickers. Also thought the auto-clickers might just affect adjacent clickers.
An good idea, to make a clicker on ludum, it’s good, that you have combined the interesting theme and clicker! It’s simple, but it’s still interesting, so keep going! You are the true master of game design! :)
Interesting entry, and challenging goal, I would like to see someone reach it!
Some suggestions that could have been implemented during the jam with low efforts: - Display the goal before starting the game - Display the "$ Time Clicker" during game in the same order that in final screen (Time Clicker $) it could help the comprehension. - Add a restart button during game, not only at end.
The yellow clickers could have been described a bit more accurately, I thought their effects would be present at the same time, but it seems that all clickers are only affected by one yellow clicker.
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(It looks like I can't give an actual rating to this one)
i was 1 point off!
Ideally there should be some sort of adjacency bonus with the grid, or perhaps the grid should be removed so that adjacency effects aren't implied. Also, I think the game might benefit from some simplification - not having each clicker provide a different amount of money _and_ have an effect. Maybe just one or the other.
Also, found the descriptions a bit confusing - "Get 1$ per clicker" made me think it would scale with number of clickers. Also thought the auto-clickers might just affect adjacent clickers.
Hopefully, you had a fun time and will participate again in the future!
Some suggestions that could have been implemented during the jam with low efforts:
- Display the goal before starting the game
- Display the "$ Time Clicker" during game in the same order that in final screen (Time Clicker $) it could help the comprehension.
- Add a restart button during game, not only at end.
Congratulation for your first Ludum Dare 😉👍