Alcheminis

Overall★★★★★★★★★★3.08
Fun★★★★★★★★★★2.58
Innovation★★★★★★★★★★2.92
Theme★★★★★★★★★★3.32
Graphics★★★★★★★★★★3.03
Audio★★★★★★★★★★3.10
Humor★★★★★★★★★★2.77
Mood★★★★★★★★★★3.05
WebGL version found on itch

In Alcheminis, you play as an apprentice trying to cure the tiny creatures, or "Alcheminis", of the disease put on them by the evil wizard. Catch, merge, and battle your Alcheminis to get to the Wizard's castle, and defeat him once and for all!

Alcheminis can be found under glowing purple rocks. Walk up to one and press E to begin an encounter. Winning an encounter will grant an opportunity to recruit one of the enemy Alcheminis, which can be added to the party or merged with to become stronger.

CONTROLS

WASD to move

E to interact (Face purple rocks / Wizard Tower and interact to trigger encounters)

M to open and close the menu, and mouse clicks to navigate the menu

CREDITS

Coding: Dylan Shaffer, Sean Osman, Brooks Darrow, Nando Santos, Jack Anderson

Art: Matthew Kin, Dylan Shaffer, Sean Osman, Nando Santos, Brooks Darrow, Melissa Rosales

Design: Sean Osman, Brooks Darrow, Nando Santos, Dylan Shaffer, Matthew Kin

Music: Nicky Lerner, Sean Osman

Comments10

Vipaka8 Oct 2024, 00:07
A top down overworld game was an ambitious goal for a single game jam entry. I felt a bit like a bystander to the action of recruiting the Alcheminis' to my party during those fights, but the controls on the overworld were solid. Good job!
onedozenbagels8 Oct 2024, 00:16
I walked around for a long time I could find any purple rocks. Was I doing something wrong?
tubaDude99
tubaDude998 Oct 2024, 00:17
I couldn't really figure out how to win. My creatures never attack the most important enemies and my healing creatures never heal the ones that need healing. However I think with better AI or a little more control you'd have a pretty solid game here.
rkhadder
rkhadder8 Oct 2024, 20:40
Great game! I killed a bunch of rocks but didn't know what to do next. Also I couldn't figure out how to replace members of my team with new recruits. I wish the purple gems were way easier to find initially as I was just aimlessly walking around looking for something to do.

Congrats on the submission!
Prismapunch
Prismapunch8 Oct 2024, 22:47
I liked the game and the art, and especially the creatures, but I didn't really know what any of them did! You did get a hint if you happen to recruit a guy, but I couldn't see a way to inspect my own party, and merging was unclear too! Still, very interesting concept, and I quite liked the map and all the creatures.
bacalear12 Oct 2024, 11:23
Great idea with really cute characters
CGraen14 Oct 2024, 14:13
There were some invisible walls/bad hitboxes and the purple rocks could have been more obvious, since they were easy to overlook. It has some potential as a concept but It kinda lacks a little twist to the autobattler genre. Loved the alcheminis designs though :D
Rose
Rose18 Oct 2024, 05:05
I like this interpretation of a creature collector with autobattling. The creature designs were very fun, and the merge mechanic is awesome! It's great how any two creatures can be combined. I just wish I could tell what the effect of the merge was (like by seeing the creature's resulting stats.)

For other people playing, you can find the final boss if you keep going north-east. However, I wasn't able to defeat him.
Pachino5520 Oct 2024, 01:12
Super cool game, very nice job!
plasticsword25 Oct 2024, 10:05
Cool game, I enjoyed it. A few little bugs (which is expected from gamejam) with collision and some mobs being hit outside of the play area.

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