Amoebalize

co-authored: @danego
Overall★★★★★★★★★★3.35
Fun★★★★★★★★★★3.10
Innovation★★★★★★★★★★3.25
Theme★★★★★★★★★★4.18
Graphics★★★★★★★★★★3.26
Audio★★★★★★★★★★3.53
Humor★★★★★★★★★★2.07
Mood★★★★★★★★★★3.33
A game where you dart around as a little blue Amoeba trying to get enough food while not ending up lunch yourself!

Music by Dan Jarosz, "art" and programming by August Karbowski

Written in haxe, using deepknightLibs and gameBase.
Tools: Haxe

Comments13

maximevincent
maximevincent9 Oct 2024, 03:13
cool concept! these certainly are some tiny creatures. Game sure didn't like when I absorbed 2 greens at the same time though :P
NuiN
NuiN9 Oct 2024, 03:22
Like the guy above me said, the game crashes when you try to eat two guys at the same time. Also after I died I started replicating myself every frame hahaha
Big Noseauthor9 Oct 2024, 03:26
Odd that you both got the bug consistently when fighting 2. I think its a rare timing for the absorption tick but the entity is already destroyed.

Been trying to fix it. Apologies :(
Wesel
Wesel9 Oct 2024, 04:00
I had it also crash when I ate two of them at the same time. I also sometimes wish I could move down faster, but overall I like how you used the theme, the art, and the music. Really cool concept and nicely done.
tuism
tuism9 Oct 2024, 05:27
Looks pretty good and moves pretty well. A technically competent jam game :)
- The fundamental design space is interesting - eating smaller things and running from big things is cool. But it felt unexplored, your own size didn't seem to change through eating other things, so your relationship to the food/enemies didn't seem to change through the game? So all the smaller things could have been replaced with mushrooms or anything and the big things with whatever enemy sprite and it would have worked the same?
- The movement controls worked pretty well.
- Getting caught by an enemy seems like a one hit death as I couldn't really figure out any way to get away, the animation of your getting smaller over time is a nice touch, but only would matter if you could actually get away?
- Resetting to the start of the whole game losing all progress is a huge turn-off, some sort of checkpoint system would have kept me playing.
- Space button to eat seems completely unnecessary, does it make a difference whether you touched them to collect vs pressing space to collect?
Big Noseauthor9 Oct 2024, 13:30
When absorbing the player is slowed, therefore I didnt want to have it automatically activate as you could be trying to run from an enemy.

I agree with your other points. I didnt have enough time for level design, therefore didnt implement a checkpoint system as I only have 6 levels :(
Tsaot10 Oct 2024, 01:50
Neat concept. I too had the bug when eating multiple. I Like the limitation of movement caused by not having a down button and just having to wait for gravity.
Big Noseauthor10 Oct 2024, 12:51
@tsaot thank you. It felt too easy with a down movement
Exa15 Oct 2024, 07:22
Nice game,very interesting plot!!!!Nice job!!!!
olsonexi
olsonexi16 Oct 2024, 01:06
Neat little game. Maybe a bit too tricky to get past the 2 really big ones in the 2nd level, and you have to be extremely careful since it's basically impossible to escape them if you get caught. Pretty fun though.
Paul-Maxime
Paul-Maxime16 Oct 2024, 11:26
Oh no, I'm playing agar.io again! :D

The game is cool, but a bit too difficult and unforgiving, I agree with @tuism's comment. If it's going to be a one-hit-death situation like Celeste of Super Meat Boy, please have us respawn in the same room at least !
Sightseeker20 Oct 2024, 05:01
I enjoyed the idea behind this game. I think there should be more little guys to eat early one, since if you get touched by any of the bigger ones, it's pretty much a guaranteed loss.
Urfoex23 Oct 2024, 13:38
Good entry.
But feels like there is a problem with enemy hit box or appearance. Passing over them seems not to trigger them, while bottom triggers them from far away.

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