B.E.E - Brave Explorer Evangeline
B.E.E - Brave Explorer Evangeline
Be a bee. A brave bee... a very brave bee.
Meet Evangeline - the bravest of bees.
How to play
Zoom around in the endless, procedurally generated world and collect nectar.
Controls
There are many ways to control Evangeline.
| Keys | Action |
|---|---|
| W / S | Forward / Backward |
| A / D | Strive left / right |
| Q / E | Roll left / right |
| R / F | Up / Down |
| Arrow up / down | Pitch forward / backward |
| Arrow left / right | Yaw forward / backward |
| Space | Speed boost |
Alternatively, you can use the mouse to control pitch and yaw.
Or use the touchpads? (if not visible => check the options page)
What to do
* Collect nectar to get faster.
* Bring back 10 nectar to your home.
* (rinse and repeat)
Conditions
There are none - we ran out of time.Death is hinted at in one case.
Winning is not possible as the only thing in live that is certain, is death.
Key features
* Procedurally generated map (no limit set)
* Awesome effect sounds (not the background / ambience though - these were stolen)
* Somewhat playable (maybe even on mobile through browser)
* Neverending *"fun"*?
Screenshots
Known issues
* Not all items have colliders (Bumblebee)
* Boost can be used while not moving (on purpose, trust us :D)
Changelog
| Date | Version | Description |
|---|---|---|
| 08.10.2024 | LDJam | Original LDJam version |
| 08.10.2024 | 1.1.0 | Post-Jam release (Jam remains unchanged) update with a lot of changes like mouse capturing, map smoothening, extra effects and minor fixes (Credits for example). |
| 25.10.2024 | 1.2.0 | Loads of changes - Terrain stitching, optimized generation, revamped menus, inverted controls, fixed issues with hazards.. and most notibly.. the SKYBOX! |



Comments41
Love the sound when colliding with something adds some comedy to stumbling trough the world and crashing in to things.
Locking the mouse like in an FPS would help controlling things with the mouse.
@occamslaser We didn't look into it to be honest.. but im certain it does. We mostly used keyboard.
@kanagg @cheeks We'll try to improve. We usually have an updated version on itch (though we feel the original JamVersion should be rated).
Good job!
@haoro *taking notes* What a silly idea :wink: *added to ToDo*
Control are really tough, it was really hard to deal with it)
@jack12342 Thanks for playing and enjoying the game :blush:
@kirass Sadly no feedback other than a link to a game that you didnt compete with? Thanks anyways for writing a comment.
By the way, I played the web version and the main menu there is a bit... crazy XD
@daria-toni True, especially the mouse in the Jam version (due to not being captured). The Post-Jam version has now
captured the mouse for easier playing.
We have an ever exanding (like the world) ToDo-list of things that would be great.
We are aware of the menu issue but it's unreliable to reproduce. might be related to screen resolution vs available area (of itch.io).
Job well done!
Fun game! :smile:
@kanity Thanks we did try to do something else for credits, but due to a bug it was a bit rushed :sweat_smile:
@pete-valeo Thanks for the feedback
@dominic-graziano @frontiersend @nimbushead @hotdog @obidiix-minusinfinity Thank you for your Feedback. Jep, the mouse can use some overhaul. In the updated version we use mouse locking which makes it better.
@tiberiusuciu Strange, something like this would never happen to me, when testing some key setting out :see_no_evil: :sweat_smile: Thanks for playing
@master-yeet Yep - Time... we lost over 24h on terrain generation and (even worse) 6+h on IL2CPP linker :expressionless: Though the terrain was worth it, the linker certainly not. A chasing enemy is noted in our ToDos.
@wl64
@greenpig
We planned on having Evangeline being able to land thus stopping the buzzing. Alas, it was not (yet) to be :slight_frown:.
@ditam Inverted Y-Axis is done - hopefully in the post-jam version by the end of the week.
I like sounds and graphics. Good Job!
@vodzik True, the controls are more like an aircraft in general. But we figured that more players are used to this layout.
Anyways, I always find it fun to see how other people interpreted a similar idea! I also made a bee game so i know your struggles lol! 🐝🐝🐝
good job!