
Betsy's Dreamhive
This game is from ldjam.com, which is currently unavailable.
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After laying untouched in the attic for thirty years, Betsy and the other dolls are reunited with their girl... and her young son. His playstyle is a bit... unconventional, and the dollhouse goes from a safe haven to a warzone. The Boy has been capturing dolls and attaching mutilated bug parts to them, and now the swarm has set their sights on Betsy. She'll have to make it out of the dollhouse alive if she wants to keep all her limbs to herself...
Step into Betsy’s haunted dollhouse in this first-person dungeon crawler, blending 2D and 3D graphics for a nostalgic experience inspired by the classic PS1 title "Baroque." Armed with a custom thumbtack launcher, you'll face off against terrifying bug-dolls, navigating the unsettling rooms with WASD controls and firing your weapon with a simple left-click. But take caution—survival means more than just good aim.
Credits:
Alberto Pardo (Eldos_nd) https://www.albertopardo.ink/ - Narrative
Kathryn Healy (Marmorhaus) https://kathrynhealy.com/- Narrative Design
Ben Kelly (Brockton.) https://www.brockton.co.nz/ - Sound Design
Chase Blakemore (Zanctarian) https://chaseblakemore.carrd.co/ - Music / Programming
Jhoshua Ampo (Wafflefish) https://wafflefish.itch.io/ - Programming
Muhammad Mustafa (jigsaw_9801) https://muhammad-mustafa.itch.io/ - Programming
Sky Evans (skylarkblue1) https://skylarkblue1.itch.io/ - Programming, Design
Lars Snedker (thesunless) https://thesunlesscaptain.itch.io/ - UI/UX, Level design
Jonathan Andersen (tidetm) https://tidetm.itch.io/ - 3D Models/Technical Artist
Rebecca Swiderski (demiclod2000) https://demiclod2000.itch.io/ - 2D Art, Sprite Artist
Rowan Rubin (Hauntogogue) https://www.artstation.com/rowan_oscar - 2D Art, Texture Artist
Changelog V1.1 [Bug fixes] -
- Fixed main menu formatting for larger resolutions (2k, 4k)
- Fixed comically long menu fade
- Fixed cursor lock on WebGL builds (via Itch)
- Fixed health bar not functioning
- Fixed audio sliders not doing anything
- Fixed an enemy with a broke AI
Step into Betsy’s haunted dollhouse in this first-person dungeon crawler, blending 2D and 3D graphics for a nostalgic experience inspired by the classic PS1 title "Baroque." Armed with a custom thumbtack launcher, you'll face off against terrifying bug-dolls, navigating the unsettling rooms with WASD controls and firing your weapon with a simple left-click. But take caution—survival means more than just good aim.
Credits:
Alberto Pardo (Eldos_nd) https://www.albertopardo.ink/ - Narrative
Kathryn Healy (Marmorhaus) https://kathrynhealy.com/- Narrative Design
Ben Kelly (Brockton.) https://www.brockton.co.nz/ - Sound Design
Chase Blakemore (Zanctarian) https://chaseblakemore.carrd.co/ - Music / Programming
Jhoshua Ampo (Wafflefish) https://wafflefish.itch.io/ - Programming
Muhammad Mustafa (jigsaw_9801) https://muhammad-mustafa.itch.io/ - Programming
Sky Evans (skylarkblue1) https://skylarkblue1.itch.io/ - Programming, Design
Lars Snedker (thesunless) https://thesunlesscaptain.itch.io/ - UI/UX, Level design
Jonathan Andersen (tidetm) https://tidetm.itch.io/ - 3D Models/Technical Artist
Rebecca Swiderski (demiclod2000) https://demiclod2000.itch.io/ - 2D Art, Sprite Artist
Rowan Rubin (Hauntogogue) https://www.artstation.com/rowan_oscar - 2D Art, Texture Artist
Changelog V1.1 [Bug fixes] -
- Fixed main menu formatting for larger resolutions (2k, 4k)
- Fixed comically long menu fade
- Fixed cursor lock on WebGL builds (via Itch)
- Fixed health bar not functioning
- Fixed audio sliders not doing anything
- Fixed an enemy with a broke AI