Betsy's Dreamhive
After laying untouched in the attic for thirty years, Betsy and the other dolls are reunited with their girl... and her young son. His playstyle is a bit... unconventional, and the dollhouse goes from a safe haven to a warzone. The Boy has been capturing dolls and attaching mutilated bug parts to them, and now the swarm has set their sights on Betsy. She'll have to make it out of the dollhouse alive if she wants to keep all her limbs to herself...
Step into Betsy’s haunted dollhouse in this first-person dungeon crawler, blending 2D and 3D graphics for a nostalgic experience inspired by the classic PS1 title "Baroque." Armed with a custom thumbtack launcher, you'll face off against terrifying bug-dolls, navigating the unsettling rooms with WASD controls and firing your weapon with a simple left-click. But take caution—survival means more than just good aim.
Credits:
Alberto Pardo (Eldos_nd) https://www.albertopardo.ink/ - Narrative
Kathryn Healy (Marmorhaus) https://kathrynhealy.com/- Narrative Design
Ben Kelly (Brockton.) https://www.brockton.co.nz/ - Sound Design
Chase Blakemore (Zanctarian) https://chaseblakemore.carrd.co/ - Music / Programming
Jhoshua Ampo (Wafflefish) https://wafflefish.itch.io/ - Programming
Muhammad Mustafa (jigsaw_9801) https://muhammad-mustafa.itch.io/ - Programming
Sky Evans (skylarkblue1) https://skylarkblue1.itch.io/ - Programming, Design
Lars Snedker (thesunless) https://thesunlesscaptain.itch.io/ - UI/UX, Level design
Jonathan Andersen (tidetm) https://tidetm.itch.io/ - 3D Models/Technical Artist
Rebecca Swiderski (demiclod2000) https://demiclod2000.itch.io/ - 2D Art, Sprite Artist
Rowan Rubin (Hauntogogue) https://www.artstation.com/rowan_oscar - 2D Art, Texture Artist
Changelog V1.1 [Bug fixes] -
- Fixed main menu formatting for larger resolutions (2k, 4k)
- Fixed comically long menu fade
- Fixed cursor lock on WebGL builds (via Itch)
- Fixed health bar not functioning
- Fixed audio sliders not doing anything
- Fixed an enemy with a broke AI
Step into Betsy’s haunted dollhouse in this first-person dungeon crawler, blending 2D and 3D graphics for a nostalgic experience inspired by the classic PS1 title "Baroque." Armed with a custom thumbtack launcher, you'll face off against terrifying bug-dolls, navigating the unsettling rooms with WASD controls and firing your weapon with a simple left-click. But take caution—survival means more than just good aim.
Credits:
Alberto Pardo (Eldos_nd) https://www.albertopardo.ink/ - Narrative
Kathryn Healy (Marmorhaus) https://kathrynhealy.com/- Narrative Design
Ben Kelly (Brockton.) https://www.brockton.co.nz/ - Sound Design
Chase Blakemore (Zanctarian) https://chaseblakemore.carrd.co/ - Music / Programming
Jhoshua Ampo (Wafflefish) https://wafflefish.itch.io/ - Programming
Muhammad Mustafa (jigsaw_9801) https://muhammad-mustafa.itch.io/ - Programming
Sky Evans (skylarkblue1) https://skylarkblue1.itch.io/ - Programming, Design
Lars Snedker (thesunless) https://thesunlesscaptain.itch.io/ - UI/UX, Level design
Jonathan Andersen (tidetm) https://tidetm.itch.io/ - 3D Models/Technical Artist
Rebecca Swiderski (demiclod2000) https://demiclod2000.itch.io/ - 2D Art, Sprite Artist
Rowan Rubin (Hauntogogue) https://www.artstation.com/rowan_oscar - 2D Art, Texture Artist
Changelog V1.1 [Bug fixes] -
- Fixed main menu formatting for larger resolutions (2k, 4k)
- Fixed comically long menu fade
- Fixed cursor lock on WebGL builds (via Itch)
- Fixed health bar not functioning
- Fixed audio sliders not doing anything
- Fixed an enemy with a broke AI
Comments24
But design was really good !
I gotta say, that fly girl is seriously creepy - definitely got my heart racing! 😱 You nailed the scare factor there.
A couple things that could make it even better: the controls felt a bit finicky at times, especially when trying to move the camera. Also, it'd be awesome to have some satisfying sound effects for shooting and hitting targets.
Starting from veeeeeeeeeeeeery long fade animations in the menu after clicking a button, to veeeeeeeeeeeery long intro sequence, in which you can click to continue, yes, but then you can't read the text and it types out very slowly. Got impatient at the middle of it and chose to skip the rest without reading. Would be much better if click firstly typed out the full text and only then skipped it.
Would loved if ingame texts didn't interrupt gameplay so much by pausing the game, maybe if they would appear without pausing, but when there is no danger to the player?
Seems like HP bar doesn't work? If that thing in the upper left is a HP bar at all.
Got to the attic, but can't understand where to move next, enemy in there doesn't seem to be killable and I see no other way out. Is it the end?
Anyways, nice take on the theme, kudos!
Characters design is really cool !
Also, I think I got stuck, or at least couldn't figure out what to do next. I climbed a staircase that told me there was a window, but all I saw was an empty room with a monster that couldn't be killed. Idk if there was more after that and didn't want to sit through the super long intro again :(
But what I did see was really interesting. This scores big on mood for sure, and I liked the paper mario like 2D enemies. Their designs were unique an interesting, and the audio did a good job setting up a creepy atmosphere.
If you patch the bugs I'd love to give it another try, just ping me with an @ if you do :)
Also, do note the game technically doesn't have an end as of right now. Due to the rules regarding updates, we are unable to implement an ending, even though the lack of an ending is due to a bugged trigger.
With the major issues solved, I'm excited to start playing various games from LD56!
(Pings for users who requested them)
@ale
By the way, don't worry about working on the game past the deadline. As long as you leave the original submission version available to download and clearly label which version is the new one, nobody will mind, *especially* if it's just a bugged trigger that's blocking the ending! Itch.io lets you have multiple downloads for a game, just make sure that the name of the file you upload is different, otherwise it will overwrite the old one.
The music coupled with those insect noises created a really unnerving atmosphere and the modified dolls were delightfully creepy!
Was about to ask about the attic but I just saw in the comments that it's due to a bug.
One small thing that I only noticed bc I was running around the house after being stuck in the attic and bc I feared that I had missed something in order to progress:
What I imagine is supposed to be Betsy's first line after returning to the dollhouse isn't triggered when it's supposed to. I only noticed bc I went all the way back to the beginning after being stuck upstairs.
I started the game again to record what I mean:
If I immediately go forward (and I imagine that's what most people do when playing) Betsy's lines won't appear.
All in all, I really liked your entry. And it's perfect for spooky season
Well done!!!
Anyways, one of the best mood in the games in this jam. I hope you keep that for the next time and add some gameplay :)
However, I noticed that right-clicking doesn't allow you to finish the dialogue and read it comfortably—it skips it entirely. I had to restart to catch the story.
The start dialogue was long but interesting, though the tutorial’s pacing didn’t match it, making it easy to miss important instructions.
Also, there wasn’t enough feedback when hitting enemies, and it was unclear how much health they had left.
As for progression, I wasn’t sure if the game ends after reaching the second floor. I couldn’t find a way forward, and there weren’t any clues to help.
Despite these issues, the horror design is well done, and the bug enemies are visually impressive! With more feedback during combat and clearer progression cues, it could be a much more immersive experience.