Bichis rescue

Bichis rescue

This game is from ldjam.com, which is currently unavailable.
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overall: 3.61
fun: 3.61
innovation: 3.21
theme: 3.00
graphics: 3.82
audio: 3.41

Intro

In Bichis Rescue you're a young witch in charge of finding and claiming back a pack of small fantastical creatures, the Bichis, held captive inside bouncing bubbles of magical gum by some ill-spirited goblin.

Shoot your wand upwards and burst the bubbles to release them. Be careful not to be hit by the bubbles though!

Controls

Keyboard

* A, D or ⬅️➡️ keys - Move Left or right
* Z, X or Space - Shoot

Gamepad

* Left Stick - Move
* A on XBox, I imagine it's X on a PS controller.

Known issues (v0.0.4-5)

* Several people have reported that nothing happens in some rescue-based levels after you collect the required bichis. It's not critical and you can just wait until the timer expires to move to the next level, but I agree that it's annoying. <= Tentative fix in v0.0.5
* Level end pop up broken in certain resolutions. <= Tentative fix in v0.0.5, too.

Development

* Unity 6
* DoTween Pro
* Scene Reference by JohannesMP.
* Aseprite, for graphics.
* Chiptone, Samsung's Audio Recorder and Audacity for the very bare bones SFX.
* Obsidian for task tracking

Credits

* I worked by myself (I was aiming at a compo submission, but that's material for a post-mortem).
* Font by Daymarius

Changelog

* ​v0.0.5 (11/10/2024). Bug fixing.
* Fixed issue when getting hit by a "loaded" ball would result in a bichi being collected before its time. This was also triggering an exception in the tweening library, so it might be related to the bug mentioned in the Known Issues section. I will really appreciate if anyone can let me know if it still happens.
* Layout fixes

* v0.0.4 (08/10/2024). Jam submission
* Reuploaded builds without temporary crap and fixed a bug on a timer label leading to mistakenly thinking the game was broken.
Found a bug?
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