BOULISH - straf'in the city

BOULISH - straf'in the city

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.86
fun: 2.79
innovation: 2.36
theme: 2.21
graphics: 2.81
audio: 3.02
humor: 2.17
mood: 3.30
GENERAL RULES AND GUIDELINES:
You see through BOULICHE the Cat'S eyes, take a run into the city but don't fall, don't get starved!

Can jump and climb on every roof and reach all food sweats and rat of this small suspended city ?

Grab all the sweats in the trash, catch every rat and small creatures\* from the streets, eat your paté, climb on the roofs and avoid biggest creatures\*
Maybe more exploration/contemplation than a game with a goal, for the fun of jumping around ; no weapon, no blood, but strafe jumps and bunny hops ! keyboard/mouse only !

A game dedicated to BOULICHE the greatest Cat of the universe, all mad ludum dare and quake guys, for all the freaks.

<3

PS
It's my first attempt at 3d "game", and also using Godot. And it feels good.

PS2:
I pushed some hotfix I saw when publishing the Jam version, to fix few issues that may block the player at some point due to rush & few typo:

map:
few places were very hard to reach so i edited few brushes.
typo in the light property so it works as expected with qodot now

code:
added small light to checkpoint and food, fixed few typo with hunger (but still quite useless mechanic)
fixed a typo with checkpoints so it works everytime. I would advice to try that one for better experience as it only consists of very minor edits, the deadline version will still be around anyway.

Added R input to retry ;)

Inputs are arrows/mouse, R for restart, sorry WASD/spacebar people that's how it is... Just joking I'll add secondary inputs in next release version.

PS3:
alright I just added alternative / fullscreen / quit controls to latest LD56_1_0_2.exe version:

WASD / space as alernative controls,

F11 for fullscreen (raw) and ESC to quit

Thanks everyone for feedback so far !

I used:

Godot 4
OpenRadiant
Qodot
Reaper 7

*features not contractual, might have been removed for cute small creatures and developper safety
Found a bug?
Tell us on Discord