BOULISH - straf'in the city

by knarf
Overall★★★★★★★★★★2.86
Fun★★★★★★★★★★2.79
Innovation★★★★★★★★★★2.36
Theme★★★★★★★★★★2.21
Graphics★★★★★★★★★★2.81
Audio★★★★★★★★★★3.02
Humor★★★★★★★★★★2.17
Mood★★★★★★★★★★3.30
GENERAL RULES AND GUIDELINES:
You see through BOULICHE the Cat'S eyes, take a run into the city but don't fall, don't get starved!

Can jump and climb on every roof and reach all food sweats and rat of this small suspended city ?

Grab all the sweats in the trash, catch every rat and small creatures\* from the streets, eat your paté, climb on the roofs and avoid biggest creatures\*
Maybe more exploration/contemplation than a game with a goal, for the fun of jumping around ; no weapon, no blood, but strafe jumps and bunny hops ! keyboard/mouse only !

A game dedicated to BOULICHE the greatest Cat of the universe, all mad ludum dare and quake guys, for all the freaks.

<3

PS
It's my first attempt at 3d "game", and also using Godot. And it feels good.

PS2:
I pushed some hotfix I saw when publishing the Jam version, to fix few issues that may block the player at some point due to rush & few typo:

map:
few places were very hard to reach so i edited few brushes.
typo in the light property so it works as expected with qodot now

code:
added small light to checkpoint and food, fixed few typo with hunger (but still quite useless mechanic)
fixed a typo with checkpoints so it works everytime. I would advice to try that one for better experience as it only consists of very minor edits, the deadline version will still be around anyway.

Added R input to retry ;)

Inputs are arrows/mouse, R for restart, sorry WASD/spacebar people that's how it is... Just joking I'll add secondary inputs in next release version.

PS3:
alright I just added alternative / fullscreen / quit controls to latest LD56_1_0_2.exe version:

WASD / space as alernative controls,

F11 for fullscreen (raw) and ESC to quit

Thanks everyone for feedback so far !

I used:

Godot 4
OpenRadiant
Qodot
Reaper 7

*features not contractual, might have been removed for cute small creatures and developper safety
Tools: Godot

Comments12

pietmichal
pietmichal7 Oct 2024, 19:07
I liked the ambience and the food acting as a guidance. As a fan of Quake games, I appreciate the movement.
Braulio_JG
Braulio_JG7 Oct 2024, 22:41
It has potential, for sure, but I feel like it has been an experiment or a prototype more than a game itself. For 48 hours, making it 3D has a point, but I find it strange that the player movement uses the arrow keys while the camera movement uses the mouse. Overall it would act like a great base for a bigger project.
olsonexi
olsonexi8 Oct 2024, 11:00
Definitely an interesting start with good potential, but it's definitely a bit rough around the edges. Using the arrow keys is fine, though a bit surprising at first when I'm expecting to use wasd and nothing happens. Click to jump is definitely very weird and unintuitive. I would have used space for that. There's also no way to pause the game and get your mouse cursor back, so you have to alt+tab to another window to close the game when you're done. Definitely feels more like a prototype/tech demo than a fully finished game. That said, it's a pretty fun game once you get the hang of it and I LOVE the vibe you've got going. The music and visual aesthetic are really well done. And given that it's as well made of a 3D game as it is in such a short time, *and* your first ever 3D game to boot, I can definitely excuse its flaws.
Jack D. Taylor
Jack D. Taylor8 Oct 2024, 14:11
Nice vibe and handling, although WASD support would've been better (got funky arrows on my laptop, very inconvenient for these kind of things)
knarf
knarfauthor8 Oct 2024, 15:26
Thank you for feedbacks @pietmichal @braulio-jg @olsonexi @jack-d-taylor !
I just pushed a fix for people embarassed by original inputs in LD56_1_0_2.exe adding WASD / space / right-click controls whatever you want, fullscreen and being able to ragequit aha
Clare_Chan1738
Clare_Chan17389 Oct 2024, 18:05
Pretty cool game but found the arrow keys and left click mechanics to be a bit tough to control. The atmosphere is very nice, I like the colour scheme :)
Calcopod
Calcopod11 Oct 2024, 12:05
The controls were ... funky (I seem to have played the version before the fix. My bad), but it was fine. As others pointed out, while not necessarily a complete game, it could certainly work as a great prototype for something in the future.

Congrats on what you got done in this time frame!
Flewbimo
Flewbimo12 Oct 2024, 15:41
I really like the atmosphere and art style of the game, but I'm a bit confused about the gameplay. (The number of decimal places in the top left corner could also be adjusted; the game is quite overwhelming.) But overall, it's a good game.
henk13 Oct 2024, 19:12
I had a lot of trouble seeing things in the dark, and the player movement was quite
strange/floaty. Specific things related to movement that I noticed:
- the camera doesn't rotate about its center, but seems to be positioned somewhat to the right
of the center of rotation
- This isn't a purely visual issue either: player collision
moves with the camera, so rotating the view with the mouse is enough to fall off
of ledges, even when you're not otherwise moving.
- Pressing the jump button seems to "queue" the jump for later, so that pressing it while
mid-air can cause a jump when you later hit the ground
- Much of the level geometry is narrower than the minimum distance that the player can
travel, so tapping a key to do a slight adjustment sends you careening over the edge.
ArtAllester16 Oct 2024, 17:22
Nice attention to detail! The small touches really elevate the experience
toilari
toilari23 Oct 2024, 10:20
A neat little platformer(?) game. Good job getting this much done in just 48h! Atmosphere was nice, although I had to crank up my screen brightness to see anything in a few spots. Stairs etc. were a bit janky, but that's more of a feature for a jam game. Great work!
LDJam user 38856324 Oct 2024, 20:11
The strafe jumping is fun! The environment is a bit too dark to the point that it was difficult for me to see where I'm going. Also while I enjoyed the jumping I would have liked to have some clearer goal in the game. Still, great job on your first 3D game!

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