Ludum Dare #56compo
BOULISH - straf'in the city
GENERAL RULES AND GUIDELINES:
You see through BOULICHE the Cat'S eyes, take a run into the city but don't fall, don't get starved!
Can jump and climb on every roof and reach all food sweats and rat of this small suspended city ?
Grab all the sweats in the trash, catch every rat and small creatures\* from the streets, eat your paté, climb on the roofs and avoid biggest creatures\*
Maybe more exploration/contemplation than a game with a goal, for the fun of jumping around ; no weapon, no blood, but strafe jumps and bunny hops ! keyboard/mouse only !
A game dedicated to BOULICHE the greatest Cat of the universe, all mad ludum dare and quake guys, for all the freaks.
<3
PS
It's my first attempt at 3d "game", and also using Godot. And it feels good.
PS2:
I pushed some hotfix I saw when publishing the Jam version, to fix few issues that may block the player at some point due to rush & few typo:
map:
few places were very hard to reach so i edited few brushes.
typo in the light property so it works as expected with qodot now
code:
added small light to checkpoint and food, fixed few typo with hunger (but still quite useless mechanic)
fixed a typo with checkpoints so it works everytime. I would advice to try that one for better experience as it only consists of very minor edits, the deadline version will still be around anyway.
Added R input to retry ;)
Inputs are arrows/mouse, R for restart, sorry WASD/spacebar people that's how it is... Just joking I'll add secondary inputs in next release version.
PS3:
alright I just added alternative / fullscreen / quit controls to latest LD56_1_0_2.exe version:
WASD / space as alernative controls,
F11 for fullscreen (raw) and ESC to quit
Thanks everyone for feedback so far !
I used:
Godot 4
OpenRadiant
Qodot
Reaper 7
*features not contractual, might have been removed for cute small creatures and developper safety
You see through BOULICHE the Cat'S eyes, take a run into the city but don't fall, don't get starved!
Can jump and climb on every roof and reach all food sweats and rat of this small suspended city ?
Grab all the sweats in the trash, catch every rat and small creatures\* from the streets, eat your paté, climb on the roofs and avoid biggest creatures\*
Maybe more exploration/contemplation than a game with a goal, for the fun of jumping around ; no weapon, no blood, but strafe jumps and bunny hops ! keyboard/mouse only !
A game dedicated to BOULICHE the greatest Cat of the universe, all mad ludum dare and quake guys, for all the freaks.
<3
PS
It's my first attempt at 3d "game", and also using Godot. And it feels good.
PS2:
I pushed some hotfix I saw when publishing the Jam version, to fix few issues that may block the player at some point due to rush & few typo:
map:
few places were very hard to reach so i edited few brushes.
typo in the light property so it works as expected with qodot now
code:
added small light to checkpoint and food, fixed few typo with hunger (but still quite useless mechanic)
fixed a typo with checkpoints so it works everytime. I would advice to try that one for better experience as it only consists of very minor edits, the deadline version will still be around anyway.
Added R input to retry ;)
Inputs are arrows/mouse, R for restart, sorry WASD/spacebar people that's how it is... Just joking I'll add secondary inputs in next release version.
PS3:
alright I just added alternative / fullscreen / quit controls to latest LD56_1_0_2.exe version:
WASD / space as alernative controls,
F11 for fullscreen (raw) and ESC to quit
Thanks everyone for feedback so far !
I used:
Godot 4
OpenRadiant
Qodot
Reaper 7
*features not contractual, might have been removed for cute small creatures and developper safety
Tools: Godot



Comments12
I just pushed a fix for people embarassed by original inputs in LD56_1_0_2.exe adding WASD / space / right-click controls whatever you want, fullscreen and being able to ragequit aha
Congrats on what you got done in this time frame!
strange/floaty. Specific things related to movement that I noticed:
- the camera doesn't rotate about its center, but seems to be positioned somewhat to the right
of the center of rotation
- This isn't a purely visual issue either: player collision
moves with the camera, so rotating the view with the mouse is enough to fall off
of ledges, even when you're not otherwise moving.
- Pressing the jump button seems to "queue" the jump for later, so that pressing it while
mid-air can cause a jump when you later hit the ground
- Much of the level geometry is narrower than the minimum distance that the player can
travel, so tapping a key to do a slight adjustment sends you careening over the edge.