Knife collisions were strange, but I liked the many different movement options, even though some of the projectile parrying was difficult and I ended up smacking into more particles as I was parrying because they come out all together! Overall, interesting concept and I liked that you gave an easier and a hard path.
Losing health because you're a piece of butter is so funny to me! There were so many mechanics in this game, it would've been cool to be introduced to them more gradually. Also, as someone who sucks at platformers, it was discouraging to be sent back to the beginning all the time. Having a tutorial in the game itself was much appreciated though!
The depleting health really stressed me out at the beginning 😆 The movement felt good to me and I liked the progression of the level, learning one new mechanic at a time. I would have loved to play more levels, but I can understand that most people only have one fridge at home instead of 10 🤷
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In overall, nice idea. Mechanics of killing moves is pretty fresh, it forces move around the level by jumps.
Good entry!