Child Of Entropy (accidental second upload)

co-authored: @pearstar37, @hanarioi
Overall★★★★★★★★★★3.60
Fun★★★★★★★★★★3.21
Innovation★★★★★★★★★★3.92
Theme★★★★★★★★★★3.82
Graphics★★★★★★★★★★3.66
Audio★★★★★★★★★★3.56
Humor★★★★★★★★★★2.91
Mood★★★★★★★★★★3.47
WE ACCIDENTALLY UPLOADED THIS GAME TWICE, CHECK AT https://ldjam.com/events/ludum-dare/56/child-of-entropy-1 FOR THE CORRECT VERSION

The world tends toward chaos, but consciousness tends toward stability. You, as the consciousness of a tiny planet born out of chaos, evolves by selection, stabilizes by evolution. Your consciousness is made up of every single tiny creature in the system, and you, coming out of the Dirac Sea, are a child of entropy.

(controls: when in the drawing phase, left click to use the current selected brush on the currently selected blueprint, when defending, left click to place down the selected blueprint, everything else should be self-explanitory) (if you get confused at any point, let us know, we are happy to get some feedback on this project!)

Comments10

Slava Besckaravainii8 Oct 2024, 09:06
I liked the atmosphere. Unfortunately, I didn’t immediately understand the gameplay, but I think it will be interesting if further developed and supplemented with levels.
LanceWu
LanceWu8 Oct 2024, 09:39
Interesting graphics and gameplay mechanism! Combing Game of life with tower defense is quite a briiliant idea. It would be nicer if there text besides the UI elements to let me know what kind of resource it is, since I consider it quite important for a tower defense game. ^^
Nikolas van Rus
Nikolas van Rus9 Oct 2024, 15:25
Wow, that definitely wasn't standard. The planning stage is a little confusing; for a long time I could not understand what actually needed to be done. The gaming experience was interesting. Good job!
Frostbeak9 Oct 2024, 15:25
Hey, the combination of blueprints is something that will be very difficult to learn at first. I like the game but I do think it needs slower onboarding. Maybe level 1 could be a tutorial showing how to use a max of two blueprints and so on. Felt satisfying to get the big combos but it took me a while to get it.
sorro
sorro9 Oct 2024, 15:57
Overall good game, the idea was very innovative. I liked the blueprint system, I couldn't make very good ones myself but the default ones worked well enough so I didn't have to necessarily make any glider guns or the like. There were some graphical things that I noted, the corner routes did not line up correctly and on some levels (1st and partly 4th) it was a bit hard to separate the cells from the background as everything was a bit blueish and at least for me I think the main attraction is to watch the game of life and not the projectiles or the lizards. All in all a good game, I beat three levels, and would probably buy a complete version of the game if it was made, as it has the pontential to be a nice puzzley Sunday afternoon game.
ArtAllester10 Oct 2024, 14:51
Nice job using the theme of the jam! You’ve integrated it in a very clever way, and it doesn’t feel forced.
MenacingMecha
MenacingMecha10 Oct 2024, 14:55
Wasn't really sure what I was meant to do to succeed, but I really like the art!
knexator10 Oct 2024, 15:34
Very interesting! I'm not sure if this is a game for humans, since we can't easily predict how a game of life pattern will behave, but it is a cool game nonetheless.
Phyrocast
Phyrocast10 Oct 2024, 21:34
Its an amazing idea to use the Game of Life as a mechanic in this game! Very hard to master though, and I'd have liked a bit more explanation somewhere, and clearer use of UI! Maybe being able to click on the blueprint icon to use it instead of "next blueprint" and "previous blueprint"? Anyways, its super hard but super fun! i really didn't expect anything like this, well done!
Pimping13 Oct 2024, 08:19
Great job, game is great, keep going guys

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Child of Entropy
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