Critter Catchers

Critter Catchers

This game is from ldjam.com, which is currently unavailable.
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overall: 3.86
fun: 3.78
innovation: 3.17
theme: 3.92
graphics: 4.06
audio: 3.89
mood: 3.92

WARNING: Contains imagery that may be disturbing for some.



Ready to catch some tiny creatures?

Simple game where you simply have to catch some cute little critters! How wholesome!

Tools used

- Godot 4.3
- Aseprite
- gdfxr (sfxr port inside Godot)
- Furnace Tracker

Changelog


- v1.0.1
- Fixed bug where left click would not work if there was certain objects underneath the cursor.
- Added Linux build. I can't guarantee it'll work properly though, so let me know if you have any issues.
- Uploaded the code to github instead of itch.io

Notes


It's yapping to the void time.

I vastly overestimated how long 48 hours really is and how much I can actually get done in that amount of time, but I still think putting out *something* is an achievement in itself.

I actually struggled with the theme a lot, and was THE ONE THEME I VOTED NEGATIVE. I actually only got the idea 4 or 5 hours into it randomly while taking a shower, thinking how much I "hated" this theme. I guess the game is a product of how I feel about the theme (jk, and I actually don't hate the theme, i was just frustrated i couldn't come up with anything.).

One highlight for myself was actually the music. I've not done anything music related for a literal decade, so it was nice to actually be able to get something done that was actually pretty pleasant to listen to. It was slightly challenging though, since it was pretty much my first or second time ever using a music tracker (furnace). Pretty cool experience, nonetheless.

Something I also learned during this weekend is how much of a difference simply adding sound makes. Even if simple, adding sound to not only player actions, but to *things* that happens in the game can give a lot of life to a game and make it feel less "empty", it's kinda like filling a big empty space in an art piece of in the level design. Not only that, but you can use it to your advantage to do things like adding weight to an action, or expressing specific feelings.

There were things I wanted to do that I sadly didn't really have the time to do (unless I switched to the JAM). Some of these include:

- Indicator for the reload time between shots.
- Progress indicator for when wrapping up an animal
- More animal variety
- Bushes where animals can hide temporarily to add a bit of variety to their behavior
- Multiple rounds
- My first idea was 3 rounds, each with another mechanic being introduced.

Overall, it was a really good experience, and I learned a lot from it. I can't wait to participate in future Ludum Dare (and honestly, maybe even other game jams).
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