
Dr Shrink and the Horrors of the Infinite
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
EUREKA! Dr. Shrink has finally perfected the formula for his shrinking potion! He just forgot one little thing: how is he going to grow back??
A silly little platformer where you fight past the tiny creatures in Dr. Shrink's lab multiple times, growing smaller and smaller each time.
Play the Post-Jam Version here!
_This was my first game jam and I had such a good time!!_
NOTE: The embedded build on ldjam.com appears to not work for some machines, so please follow the link to my itch.io page below!
- Jump: ↑ / W
- Throw Shrinking Catylist: spacebar
- Use Potion Machine: ↓ / S
- Gameplay Code: GDScript
- Art: Aseprite, and a lot of external assets (credited below)
- Artwork:
- Net Ninja's Godot Platformer Assets
- Elthen's Pixel Art Scientist Sprites (paid for)
- Elthen's Pixel Art Rat Sprites (paid for)
- Craftpix.net's Octopus, Jellyfish, Shark and Turtle Pixel Art
- ShanDsparil's Ants and Bugs
- MisterZEDMan's Simple Ground Tiles
- Some that I made myself in Aseprite (also much of the above has been adjusted for the game)
- Music and Sound Effects: Net Ninja's Godot Platformer Assets
- Fonts: m6x11 by Daniel Linssen (aka managore)
- ~~Music does not loop.~~ _(Fixed)_
- ~~"Catalyst" is spelled wrong multiple times.~~ _(Fixed)_
- ~~Shrink Catalyst in final level has low chance of spawning out of reach if you're VERY unlucky.~~ _(Fixed)_
- ~~Platforming can be very tricky due to lack of quality of life features like coyote time.~~ _(Fixed)_
- ~~Shrink Catalyst projectile does not spawn from the centre of the player in final level.~~ _(Fixed)_
- ~~If you activated the Potion Machine from inside of it's hitbox, you have to leave it and re-enter it to be able to use it.~~ _(Fixed)_
- _Some enemies are unavoidable in the final level and have to be tanked. (Will address in a future update if that ever happens)_
Let me know in a comment below if you find any more and I'll fix it in the post-jam version!
A silly little platformer where you fight past the tiny creatures in Dr. Shrink's lab multiple times, growing smaller and smaller each time.
Play the Post-Jam Version here!
_This was my first game jam and I had such a good time!!_
NOTE: The embedded build on ldjam.com appears to not work for some machines, so please follow the link to my itch.io page below!
Controls:
- Movement: ← → / A D- Jump: ↑ / W
- Throw Shrinking Catylist: spacebar
- Use Potion Machine: ↓ / S
Tools Used:
- Engine: Godot- Gameplay Code: GDScript
- Art: Aseprite, and a lot of external assets (credited below)
Credits:
- Main learning material: Net Ninja's Build a Platformer with Godot- Artwork:
- Net Ninja's Godot Platformer Assets
- Elthen's Pixel Art Scientist Sprites (paid for)
- Elthen's Pixel Art Rat Sprites (paid for)
- Craftpix.net's Octopus, Jellyfish, Shark and Turtle Pixel Art
- ShanDsparil's Ants and Bugs
- MisterZEDMan's Simple Ground Tiles
- Some that I made myself in Aseprite (also much of the above has been adjusted for the game)
- Music and Sound Effects: Net Ninja's Godot Platformer Assets
- Fonts: m6x11 by Daniel Linssen (aka managore)
List of Known Bugs:
Here's a list of known bugs that I will resolve in a fixed version of this game after the jam (fixes are all viewable in the Post-Jam Version on GitHub):- ~~Music does not loop.~~ _(Fixed)_
- ~~"Catalyst" is spelled wrong multiple times.~~ _(Fixed)_
- ~~Shrink Catalyst in final level has low chance of spawning out of reach if you're VERY unlucky.~~ _(Fixed)_
- ~~Platforming can be very tricky due to lack of quality of life features like coyote time.~~ _(Fixed)_
- ~~Shrink Catalyst projectile does not spawn from the centre of the player in final level.~~ _(Fixed)_
- ~~If you activated the Potion Machine from inside of it's hitbox, you have to leave it and re-enter it to be able to use it.~~ _(Fixed)_
- _Some enemies are unavoidable in the final level and have to be tanked. (Will address in a future update if that ever happens)_
Let me know in a comment below if you find any more and I'll fix it in the post-jam version!