Dust Mates

Dust Mates

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.56
fun: 3.36
innovation: 3.36
theme: 3.76
graphics: 3.50
humor: 3.28
mood: 3.26
A little game about dust motes working together to clean up.

Update Oct 11th

While I wasn't able to get a Web version to work, I did fix some issues in the game:
- Motes didn't do their job during animations, now they should actually do stuff instead of using telekinesis.
- Motes now wait until enough are around before getting in position to do something.
- Fixed some other small issues with animations.
- The text above interactables should be bit more descriptive, hopefully it's clearer what to do now.
- Resolved some errors in the background, there are still plenty popping up in the console.
- Selection circles should be in the way a bit less.
- Adjusted camera angle, main camera was incorrectly set to perspective instead of orthogonal.
- Various small adjustments to the units and the level.

Controls:

Click on it to select a single little guy. Click and drag to select multiple.
When something is selected, right-click to send it there (if there is a path).
When the motes are carrying something, click on the thing to select it. Then you can move it by right-clicking.
When you want them to stop carrying it, instead drag-select the motes and send them away.

What to do

There are two types of things the units can interact with. One are "gates" where you need to send X to open them up.
Then there are objects which can be carried, these also have a counter above them. Once that is filled up, it can be selected like a unit and sent somewhere. Three of them go to the scale... the other you are trying to get rid of.

Sometimes the motes get lost on the way or distracted doing something else. This is their personality and has nothing to do with bugs or broken pathfinding.
If a thing is not activating, just send the motes even closer.

Web version

Looks like it simply is not possible to prevent the crashes. It has something to do with the physics system. I tried reducing the amount of collision tests that happen in the game, but it didn't help. And from the looks of it, the crash happens completely randomly whenever a physics interaction happens.
Found a bug?
Tell us on Discord