Evergrove
*PLEASE NOTE*: There may be some lag when starting the game or switching between layers because the world is procedurally generated. Loading bars are still in progress!
In Evergrove, you take control of the environment, shaping the fate of a colony of dwarves as they dig deeper into a vast, procedurally generated underground world. Your role is to direct the discovery of vital resources and strategically place essential hubs that keep the colony functioning and growing.
The dwarves mine, build, and expand, but it’s up to you to ensure they have the right infrastructure to survive. From food stations to rest hubs, you’ll decide where and when to spawn key facilities, ensuring the colony’s growth doesn’t outpace its resources. Every decision you make can either lead the dwarves to prosperity or plunge them into disaster.
Explore, gather, and build in a constantly shifting underground world, where careful planning and strategic hub placement are the key to success.
In Evergrove, you take control of the environment, shaping the fate of a colony of dwarves as they dig deeper into a vast, procedurally generated underground world. Your role is to direct the discovery of vital resources and strategically place essential hubs that keep the colony functioning and growing.
The dwarves mine, build, and expand, but it’s up to you to ensure they have the right infrastructure to survive. From food stations to rest hubs, you’ll decide where and when to spawn key facilities, ensuring the colony’s growth doesn’t outpace its resources. Every decision you make can either lead the dwarves to prosperity or plunge them into disaster.
Explore, gather, and build in a constantly shifting underground world, where careful planning and strategic hub placement are the key to success.
Tools: Godot



Comments56
It felt a bit slow at first, until I realized you can click and drag to select multiple tiles. That really sped up the gameplay, and I was able to carve out large sections of land.
I set up a few hubs and farmed a lot of materials, but after a while it seemed like there wasn't anything else to discover. Something that might make it more interesting would be some hazards, requiring you to plan your expansion more carefully.
Good work!
You make a good point about the game loop and gameplay feeling a bit lacking. We had some ideas for adding rarer resources in the deeper layers and enabling hub expansions with specific constraints. It’s a shame we ran out of time, but we’re excited to explore those ideas in the future!
Happy Gaming!🤗
Being able to cancel your mining tasks would be a good addition :)
Thanks for pointing it out!
I was trying to get some Wealth because I really really wanted a bunch of dwarfes. After reaching the last layer I realised that there is no Wealth :(
Also an indicator on how many dwarfes are running around would be neat.
This is an example for silver.
Thank you so much for your wonderful feedback! It really means a lot to us, and we're thrilled that you took the time to dive into the game and share your thoughts. We truly appreciate it!
- Are the ladders randomly generated? Or just my dwarves pick the strangest path when I order them to dig on the layer below?
- It would be nice to be able to cancel a dig, because when I select a tile below it sometimes very far away from the spawn point and not useful to dig there.
- Is there audio ? I can't hear anything in the embedded version
The procgen and AI is extremely well done for the time, and it's no surprise or concern that music got waylayed as a result. Thematically it's just about there. Whether dwarves are a tiny or just short-kings is a semantic digression.
Of course I don't need to talk about stuff you already know about improving the gameplay loop and such. The only thing that I wish wish was different would be to be able to cancel a dig. There were a few times when my dwarves started to dig to Narnia because of a misclick.
But really overall it's an incredibly solid entry. Artistically it's great and the systems design is top-notch for such a short jam.
And your idea with the dragon is brilliant! We’ll definitely keep it in mind, and who knows—maybe one day you’ll get to send your dwarves into the depths to face off against a dragon!
Nice one, I like the idea that you need to drink beer once in a while!
However I feel like the one thing lacking is direction for the player. Of course you can gather resources and move around, but without anything directly shown to you as a goal with the resources beyond just building more more hubs it requires a bit more of a buy in from the players to motivate themselves. But given just how much you've packed into the gameplay of this game I can see that was your primary focus. Additioanlly, since you cna always buy back your starting set of dwarves for free there's really not much consequence to just letting them die.
But those are my nitpicky comments, your ai for navigation works really well, and I enjoyed that the dwarves seem to work very well together.
And additionally, your world generation with various layers is really interesting! It led to a really cool world to play around with!
All in all, great job! This is the kind of game I'd love to see an expanded version of sometime!
are really good as well
I wish there was more things to build and manage. Also it was a bit annoying occasionally that you can't cancel an order and also that even clicking on mined tile the dwarves would still go there wasting bunch of time.
Props for making a beer-based dwarven economy, quite accurate.